The Eternal Lantern

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The total Power Modifier of the ''Power of the Eternal Lantern'' is +0%.
The total Power Modifier of the ''Power of the Eternal Lantern'' is +0%.
*Fanaticism (-15%)
*Fanaticism (-15%)
-
*Power turns against user (blindness) (-5%)
+
*Power disappears immediately (+0%)
-
*Restoration requires a sacrifice of eyes (+5%)
+
*Restoration requires one week of Night Watch duty (+0%)
*Tier 3 (+15%)
*Tier 3 (+15%)
 +
==Focus==
==Focus==
Day, light, dawn, and the sun.
Day, light, dawn, and the sun.
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5 points/level
5 points/level
==Abilities==
==Abilities==
-
*''Radiance of the Eternal Lantern'' (Burning Attack; Emanation, -20%; Only undead and creatures of darkness, -30%; Persistent, +40%; Area Effect, 2yds, +50%; Affects Insubstantial, +20%) (8/level)
+
*''Touch of Dawn'' (Burning Attack; Emanation, -20%; Only undead and creatures of darkness, -30%; Persistent, +40%; Area Effect, 2yds, +50%; Affects Insubstantial, +20%) (8/level)
*Control (Light) (20/level)
*Control (Light) (20/level)
*Create (Light) (20/level)
*Create (Light) (20/level)

Latest revision as of 22:15, 23 January 2006

Contents

Source

The total Power Modifier of the Power of the Eternal Lantern is +0%.

  • Fanaticism (-15%)
  • Power disappears immediately (+0%)
  • Restoration requires one week of Night Watch duty (+0%)
  • Tier 3 (+15%)

Focus

Day, light, dawn, and the sun.

Talent

5 points/level

Abilities

  • Touch of Dawn (Burning Attack; Emanation, -20%; Only undead and creatures of darkness, -30%; Persistent, +40%; Area Effect, 2yds, +50%; Affects Insubstantial, +20%) (8/level)
  • Control (Light) (20/level)
  • Create (Light) (20/level)
  • Detect (Undead) (10)
  • Obscure (Vision) (2/level)
  • True Faith (Turning, +65%) (25)

GURPS Kingdoms of Kalamar: Divine Powers

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