Rosendale

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==Market District==
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__NOTOC__
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Centered around the market square. Portage Road runs through it, Bridge Street leads southeast to the Old Gate, Ditch Street leads west to Tanners' Gate. The buildings here are wood, brick, or stone.
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==Settlements==
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* Town Hall Inn
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* Fjord (west)
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* Broken Blade - tavern, mercenaries
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** '''[[Fallsport]]''' - Town, Crafted Goods and Salt
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* Temple of Erathis
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* Lower Valley
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* The Gentle House - brothel
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** '''Cloverfield''' - Cattle and Cheese (human), field stone and wood houses, north side of the river
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* Merchants' Guild
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** '''Mapledell''' - Lumber, Charcoal, and Maple Sugar (human), wood houses, a small wooded dell on the south side of the glen
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==Old Gate District==
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** '''Hermit Tor''' - Mixed Farming (human), field stone and wood houses, south side of the river
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Southeast corner of town. Main artery is Bridge Street, leading from the bridge over the gorge to the market square. The buildings here are wood, brick, or stone.
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** '''Otter Creek''' - Lumber, Trout, and Furs (human), wood houses, on the edge of the elf wood
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* Old Gate - over Old Bridge to Valley Road, leading north to halfling farmland and south out of the valley into elven woods
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** '''Sheer Hollow''' - small wooded dell on the north side of the glen, wizard's tower and a small village support structure (high elf)
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* The Gatehouse - tavern, merchants
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* The Tarn (south hanging valley, between two great mountains)
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* Temple of Avandra
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** '''Adders Bluff''' - Mining, quarry (dwarf), stone houses, on the far side of the tarn from the entrance to Stonehold
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==Dwarven Town==
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** '''Stonehold''' - sealed dwarven city, abandoned during the Goblin War
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West side of town, eastern border is Portage Road. The heart of the district is Fountain Square. The houses here are predominantly stone.
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* Elf Wood (north side valley branching off into numerous wooded glens) - centaurs, unicorns, satyrs, treants
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* Rocksplitter Clan Brewery
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** '''Rowanbrook''' - Woodcraft and Furs (wood elf), wood houses
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* Cracked Quartz - tavern, dwarves
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* Upper Valley
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* Church of Moradin
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** '''Eel Gully''' - Eels and Farming (halfling), wattle-and-daub, gully on the south side of the glen
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* Metalworkers' Guild
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** '''Applebottom''' - Apple Orchard (halfling), wattle-and-daub, hilly area on north side of the glen
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* Stoneworkers' Guild
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** '''Comfort Knoll''' - Mixed Farming (halfling), wattle-and-daub, north side of the river
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==Halfling Town==
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** '''Gilliford''' - Mixed Farming (halfling), wattle-and-daub, south side of the river, ford
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East side of town, western border is Portage Road. The houses here are generally wattle-and-daub.
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* Troll Moor (east)
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* The Burrow - tavern, stout halflings
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** '''Snipe Island''' - Trout, Berries, and Waterfowl (halfling), sod houses, dry island in a large bog north of the river
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* Temple of Pelor
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** '''Edgemoor''' - Sheep, Grouse, and Honey (halfling), sod houses, south of the river, right where the valley opens into the moor
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==The Grove==
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==Castles==
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Northeast corner of town, main artery is the Grove Path winding up the hill. The houses here are made of wood.
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* '''Rose Castle''' - on an island just outside of Fallsport, home of the earl, circular stone keep, bailey, and wall
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* Oakwood Winery
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* '''Riverbend Castle''' - castle on the river at the midpoint of the valley, knight's fee, motte, square stone keep, and moat
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* Sacred Grove of Melora
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* '''Oakridge Tower''' - castle on a ledge overlooking the elf wood, knight's fee, wooden keep
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==Castle District==
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* '''Trollwatch Castle''' - castle near Edgemoor, knight's fee, motte, circular stone keep, wooden palisade, and moat
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High mound in the south of the town, Portage Road leads from it, down the center of town, to the docks. The buildings here are stone.
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* Lord's Head - tavern, guards
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==Natural Features==
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* Temple of Bahamut
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===Freshwater===
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==Docks==
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* '''Beaver Creek''' - tributary stream draining cranberry bog
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Northern border of town, outside the walls. Lake Street leads south from it to the castle. The buildings here are wood or wattle-and-daub.
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* '''Cider Creek''' - tributary stream running through Applebottom
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* Leaping Trout - tavern, lightfoot halflings
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* '''Cranberry Bog''' - wetlands surrounding Snipe Island
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* The Drowned Man - tavern, fishermen
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* '''Eel Creek''' - tributary stream running through Eel Gully
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* Shrine to Kord
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* '''Honeybrook''' - tributary stream running through Edgemoor
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* Shrine to the Raven Queen
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* '''Otter Creek''' - tributary stream running out of the elf wood and through the village of the same name
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==Mill District==
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* '''Rose River''' - named for the wild roses on its banks, the main stream running through the Glen, its headwaters are on the other side of the Troll Moor
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Northwest corner of town, main artery is Mill Street leading from Lake Street west to Mill Gate. Most of the buildings here are wood while important ones are stone.
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* '''Rowanbrook''' - tributary stream of Otter Creek running through the village of the same name
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* Mill Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
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* '''Sugar Creek''' - tributary stream running through Mapledell
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* The Old Mill
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* '''Tarnfall Creek''' - tributary stream running out of the tarn with a waterfall
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* Old Mill Tavern - tavern, woodsmen, travellers
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==Calendar==
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* Woodworkers' Guild
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This is the halfling calendar that was in place when humans first came to the valley. It was adopted by the human farmers and stuck. Months are 4 weeks, 28 days long. Seasons start on the equinox/solstice. New moon is the first day of the month, full moon is the 15th, half moons on the 8th and 22nd.
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* Bakers' Guild
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* Spring
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==Craftsman District==
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** '''Sugar Moon''' (March) - maple sugar, calving (12h daylight, 34/46)
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Southwest corner of town, main artery is Ditch Street leading to Tanners' Gate. The important buildings here are brick, the rest are wood.
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** '''Seed Moon''' (April) - spring crop planting, farrowing (15h daylight, 37/50)
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* Carpenters' Guild
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** '''Milk Moon''' (May) - cows back into full milk (17h daylight, 45/57)
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* Weavers' Guild
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* Summer
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* Tailors' Guild
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** '''Honey Moon''' (June) - bees making honey, shearing (18h daylight, 50/63)
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* Launderers' Guild
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** '''Hay Moon''' (July) - gathering hay, harvest flax and hemp (17h daylight, 52/64)
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* Potters' Guild
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** '''Harvest Moon''' (August) - harvesting grains (15h daylight, 52/64)
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* Bricklayers' Guild
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* Autumn
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==Tanners' Row==
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** '''Apple Moon''' (September) - apple harvest, breed cows (12h daylight, 46/60)
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Outside the western wall, along the ditch, dead-ends at the Old Mill. Accessed via Tanners' Gate in the southwest corner of town. The buildings here are wood or wattle-and-daub with thatch roofs.
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** '''Hunter Moon''' (October) - hunting birds, pannage, breed sheep (10h daylight, 41/52)
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* Tanners' Gate
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** '''Wood Moon''' (November) - gather wood (8h daylight, 36/46)
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* Tanners' Guild
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* Winter
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* Red Wyvern - tavern, thieves' guild, secret tunnel under wall
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** '''Blood Moon''' (December) - slaughtering (7h daylight, 34/43)
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** '''Wassail Moon''' (January) - wassailing, breed sows (8h daylight, 30/41)
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** '''Lamb Moon''' (February) - lambing, prune fruit trees (10h daylight, 30/41)
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===Traditions and Holidays===
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* Wassail (15th of Wassail): singing to apple trees drinking mulled cider
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* Darkest Day (1st of Blood)
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* Midsummer Day (15th of Hay)
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==Threats==
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*'''Frost Giants:''' Viking-style raiders from the fjord, come in winter
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*'''Hobgoblins and Goblins:''' The mountains and valleys to the south are goblin infested, they were responsible for the fall of the dwarven kingdom
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*'''Trolls:''' The moor to the east
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*'''Bugbears:''' Forests to the north
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*'''Orcs:''' Random bands raiding by land during the night, hole up in secluded dales
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*'''Undead:''' The old dwarven city is riddled with undead
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*'''Ogres and Hill Giants:''' Throughout the hills, often work for the goblins
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*'''Griffins:''' A pride of griffins lives in a specific set of hills
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*'''Kobolds:''' Under the mountains of the north and the elf wood
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*'''Werewolf:''' Edge of elf wood
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*'''Stone Giants:''' Tribe in the mountains to the north, enemies of the frost giants
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*'''Black Dragon:''' Lairs in the boggiest part of the moor
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*'''Green Dragon:''' Lairs in the elf wood
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*'''White Dragon:''' Hunts in the coldest part of winter along the fjord
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*'''Hippogriffs:''' Flight of hippogriffs lair in the hills surrounding the moor
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See also [[Clan Rose]].

Latest revision as of 20:04, 13 November 2012

Settlements

  • Fjord (west)
  • Lower Valley
    • Cloverfield - Cattle and Cheese (human), field stone and wood houses, north side of the river
    • Mapledell - Lumber, Charcoal, and Maple Sugar (human), wood houses, a small wooded dell on the south side of the glen
    • Hermit Tor - Mixed Farming (human), field stone and wood houses, south side of the river
    • Otter Creek - Lumber, Trout, and Furs (human), wood houses, on the edge of the elf wood
    • Sheer Hollow - small wooded dell on the north side of the glen, wizard's tower and a small village support structure (high elf)
  • The Tarn (south hanging valley, between two great mountains)
    • Adders Bluff - Mining, quarry (dwarf), stone houses, on the far side of the tarn from the entrance to Stonehold
    • Stonehold - sealed dwarven city, abandoned during the Goblin War
  • Elf Wood (north side valley branching off into numerous wooded glens) - centaurs, unicorns, satyrs, treants
    • Rowanbrook - Woodcraft and Furs (wood elf), wood houses
  • Upper Valley
    • Eel Gully - Eels and Farming (halfling), wattle-and-daub, gully on the south side of the glen
    • Applebottom - Apple Orchard (halfling), wattle-and-daub, hilly area on north side of the glen
    • Comfort Knoll - Mixed Farming (halfling), wattle-and-daub, north side of the river
    • Gilliford - Mixed Farming (halfling), wattle-and-daub, south side of the river, ford
  • Troll Moor (east)
    • Snipe Island - Trout, Berries, and Waterfowl (halfling), sod houses, dry island in a large bog north of the river
    • Edgemoor - Sheep, Grouse, and Honey (halfling), sod houses, south of the river, right where the valley opens into the moor

Castles

  • Rose Castle - on an island just outside of Fallsport, home of the earl, circular stone keep, bailey, and wall
  • Riverbend Castle - castle on the river at the midpoint of the valley, knight's fee, motte, square stone keep, and moat
  • Oakridge Tower - castle on a ledge overlooking the elf wood, knight's fee, wooden keep
  • Trollwatch Castle - castle near Edgemoor, knight's fee, motte, circular stone keep, wooden palisade, and moat

Natural Features

Freshwater

  • Beaver Creek - tributary stream draining cranberry bog
  • Cider Creek - tributary stream running through Applebottom
  • Cranberry Bog - wetlands surrounding Snipe Island
  • Eel Creek - tributary stream running through Eel Gully
  • Honeybrook - tributary stream running through Edgemoor
  • Otter Creek - tributary stream running out of the elf wood and through the village of the same name
  • Rose River - named for the wild roses on its banks, the main stream running through the Glen, its headwaters are on the other side of the Troll Moor
  • Rowanbrook - tributary stream of Otter Creek running through the village of the same name
  • Sugar Creek - tributary stream running through Mapledell
  • Tarnfall Creek - tributary stream running out of the tarn with a waterfall

Calendar

This is the halfling calendar that was in place when humans first came to the valley. It was adopted by the human farmers and stuck. Months are 4 weeks, 28 days long. Seasons start on the equinox/solstice. New moon is the first day of the month, full moon is the 15th, half moons on the 8th and 22nd.

  • Spring
    • Sugar Moon (March) - maple sugar, calving (12h daylight, 34/46)
    • Seed Moon (April) - spring crop planting, farrowing (15h daylight, 37/50)
    • Milk Moon (May) - cows back into full milk (17h daylight, 45/57)
  • Summer
    • Honey Moon (June) - bees making honey, shearing (18h daylight, 50/63)
    • Hay Moon (July) - gathering hay, harvest flax and hemp (17h daylight, 52/64)
    • Harvest Moon (August) - harvesting grains (15h daylight, 52/64)
  • Autumn
    • Apple Moon (September) - apple harvest, breed cows (12h daylight, 46/60)
    • Hunter Moon (October) - hunting birds, pannage, breed sheep (10h daylight, 41/52)
    • Wood Moon (November) - gather wood (8h daylight, 36/46)
  • Winter
    • Blood Moon (December) - slaughtering (7h daylight, 34/43)
    • Wassail Moon (January) - wassailing, breed sows (8h daylight, 30/41)
    • Lamb Moon (February) - lambing, prune fruit trees (10h daylight, 30/41)

Traditions and Holidays

  • Wassail (15th of Wassail): singing to apple trees drinking mulled cider
  • Darkest Day (1st of Blood)
  • Midsummer Day (15th of Hay)

Threats

  • Frost Giants: Viking-style raiders from the fjord, come in winter
  • Hobgoblins and Goblins: The mountains and valleys to the south are goblin infested, they were responsible for the fall of the dwarven kingdom
  • Trolls: The moor to the east
  • Bugbears: Forests to the north
  • Orcs: Random bands raiding by land during the night, hole up in secluded dales
  • Undead: The old dwarven city is riddled with undead
  • Ogres and Hill Giants: Throughout the hills, often work for the goblins
  • Griffins: A pride of griffins lives in a specific set of hills
  • Kobolds: Under the mountains of the north and the elf wood
  • Werewolf: Edge of elf wood
  • Stone Giants: Tribe in the mountains to the north, enemies of the frost giants
  • Black Dragon: Lairs in the boggiest part of the moor
  • Green Dragon: Lairs in the elf wood
  • White Dragon: Hunts in the coldest part of winter along the fjord
  • Hippogriffs: Flight of hippogriffs lair in the hills surrounding the moor

See also Clan Rose.

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