Dave Stenstrom
From Gothpoodle
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[[Category:DFRPG]] | [[Category:DFRPG]] | ||
[[Category:DF NPCs]] | [[Category:DF NPCs]] | ||
+ | [[Category:Wizards]] | ||
==Description== | ==Description== | ||
- | Blond, blue-eyed, ruggedly handsome man wearing an oilskin duster, jeans, | + | Blond, blue-eyed, ruggedly handsome older man of indeterminate age wearing an oilskin duster, jeans, red silk vest, cowboy boots, and a bolo tie. |
==Aspects== | ==Aspects== | ||
*GUNSLINGIN' WARDEN COMMANDER (High Concept) | *GUNSLINGIN' WARDEN COMMANDER (High Concept) | ||
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==Relationships== | ==Relationships== | ||
*Trained [[Robin Wheeler|Rob]]. | *Trained [[Robin Wheeler|Rob]]. | ||
+ | *Good friends with [[George Rakoczy]]. | ||
+ | *Reports to [[Felix Walter]], formal relationship. | ||
+ | *Likes [[Robert Pritchard]]. | ||
+ | *[[Grace Pritchard]]'s lover. | ||
==Skills== | ==Skills== | ||
*Alertness +2 | *Alertness +2 | ||
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*'''Lucky Bone Die''' (1 slot; Superb (+5) automatically on two rolls a session) | *'''Lucky Bone Die''' (1 slot; Superb (+5) automatically on two rolls a session) | ||
*'''Ansuz Rune Ring''' (2 slots; Fantastic (+6) block against illusions and mind-influence magic, 2/session) | *'''Ansuz Rune Ring''' (2 slots; Fantastic (+6) block against illusions and mind-influence magic, 2/session) | ||
- | |||
==Rotes== | ==Rotes== | ||
*'''Gravity Pin''' (1 stress; requires necklace; Epic (+7) block on one target) | *'''Gravity Pin''' (1 stress; requires necklace; Epic (+7) block on one target) | ||
- | *'''Gravity Crush''' (1 stress; requires necklace; Weapon:7 attack on single target, | + | *'''Gravity Crush''' (1 stress; requires necklace; Weapon:7 attack on single target, Great (+4) versus Might) |
- | *'''Mass Gravity Crush''' (2 stress; requires necklace; Weapon:6 attack on one zone, | + | *'''Mass Gravity Crush''' (2 stress; requires necklace; Weapon:6 attack on one zone, Great (+4) versus Might) |
*'''Gravity Shield''' (2 stress; requires tie; Fantastic (+6) block or Armor:3 for 3 exchanges) | *'''Gravity Shield''' (2 stress; requires tie; Fantastic (+6) block or Armor:3 for 3 exchanges) | ||
==Stress== | ==Stress== | ||
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==Notes== | ==Notes== | ||
Fair (+2) initiative and dodge, but can summon Epic (+7) epic earth power with Legendary (+8) control. Can call up Great (+4) power with Great (+4) control (Superb (+5) for fire) for all other elements and can do Fantastic (+6) complexity entropomancy with no preparation. | Fair (+2) initiative and dodge, but can summon Epic (+7) epic earth power with Legendary (+8) control. Can call up Great (+4) power with Great (+4) control (Superb (+5) for fire) for all other elements and can do Fantastic (+6) complexity entropomancy with no preparation. | ||
- | + | ==Background== | |
Born in 1843, Colorado Dave Stenstrom claims to hail from a family of Swedish viking-wizards and that he came to America during the Pike's Peak Gold Rush in 1859 as a young lad to make his fortune using Earth magic to prospect but instead became a professional gambler and gun-slinger, signing on with the Wardens after the Civil War. He's known for being a fair-minded conservative with a hands-on approach and a very like-able persona. He has been Regional Commander for the Western United States since the 1950s but has shown no interest in going further. His base of operations is Las Vegas, where he makes a living as a professional gambler, but is well acquainted with the entire region and travels extensively. He is well-respected, despite his affectations. | Born in 1843, Colorado Dave Stenstrom claims to hail from a family of Swedish viking-wizards and that he came to America during the Pike's Peak Gold Rush in 1859 as a young lad to make his fortune using Earth magic to prospect but instead became a professional gambler and gun-slinger, signing on with the Wardens after the Civil War. He's known for being a fair-minded conservative with a hands-on approach and a very like-able persona. He has been Regional Commander for the Western United States since the 1950s but has shown no interest in going further. His base of operations is Las Vegas, where he makes a living as a professional gambler, but is well acquainted with the entire region and travels extensively. He is well-respected, despite his affectations. | ||
+ | ==Message System== | ||
+ | He has boltholes throughout his territory that share an extra-dimensional space, so messages can be sent to him. The one in San Francisco is a mailbox in an old Richmond apartment building. |
Latest revision as of 15:04, 17 March 2012
Contents |
Description
Blond, blue-eyed, ruggedly handsome older man of indeterminate age wearing an oilskin duster, jeans, red silk vest, cowboy boots, and a bolo tie.
Aspects
- GUNSLINGIN' WARDEN COMMANDER (High Concept)
- GAMBLIN' MAN (Trouble)
- VIKING BLOOD
- YOUTHFUL INDISCRETIONS
- THE ROAD IS MY HOME
- HANDY WITH A GUN
- POKER FACE
Motivation
Fight the good fight.
Relationships
- Trained Rob.
- Good friends with George Rakoczy.
- Reports to Felix Walter, formal relationship.
- Likes Robert Pritchard.
- Grace Pritchard's lover.
Skills
- Alertness +2
- Athletics +2
- Contacts +3
- Conviction +4
- Deceit +5
- Discipline +4
- Empathy +2
- Guns +5
- Intimidation +2
- Investigation +3
- Lore +4
- Presence +3
- Rapport +3
- Resources +2
Rest default to Average (+1).
Stunts
- Fast Reload (Guns)
- Personal Magnetism (Presence): +2 to passive reactions
- Read the Surface (Empathy): first sense of people only takes a minute of interaction instead of ten
- Takes One to Know One (Deceit): use Deceit instead of Empathy to detect lies
- Windfall (Resources): One Resources roll at +4 per scenario
Powers
- Evocation -3 (all elements) (+3 control Earth, +2 power Earth, +1 control Fire)
- Thaumaturgy -3 (+2 complexity Entropomancy, +1 strength Crafting, +1 frequency Crafting)
- The Sight -1
- Soulgaze +0
- Wizard's Constitution +0
- Refinement -7
- Spent Refresh: -19
Foci
- Flint Arrowhead Necklace (2 slots; +1 power and control offensive Earth)
- Turquoise Bolo Tie (2 slots; +1 power and control defensive Earth)
Enchanted Items
- Oilskin Duster (2 slots; Fantastic (+6) block or Armor:3 against physical attacks, 2/session)
- Colt Peacemaker (3 slots; Weapon:5, Guns versus Athletics, 6/session)
- Lucky Bone Die (1 slot; Superb (+5) automatically on two rolls a session)
- Ansuz Rune Ring (2 slots; Fantastic (+6) block against illusions and mind-influence magic, 2/session)
Rotes
- Gravity Pin (1 stress; requires necklace; Epic (+7) block on one target)
- Gravity Crush (1 stress; requires necklace; Weapon:7 attack on single target, Great (+4) versus Might)
- Mass Gravity Crush (2 stress; requires necklace; Weapon:6 attack on one zone, Great (+4) versus Might)
- Gravity Shield (2 stress; requires tie; Fantastic (+6) block or Armor:3 for 3 exchanges)
Stress
- Physical: 3
- Mental: 4
- Social: 4
Notes
Fair (+2) initiative and dodge, but can summon Epic (+7) epic earth power with Legendary (+8) control. Can call up Great (+4) power with Great (+4) control (Superb (+5) for fire) for all other elements and can do Fantastic (+6) complexity entropomancy with no preparation.
Background
Born in 1843, Colorado Dave Stenstrom claims to hail from a family of Swedish viking-wizards and that he came to America during the Pike's Peak Gold Rush in 1859 as a young lad to make his fortune using Earth magic to prospect but instead became a professional gambler and gun-slinger, signing on with the Wardens after the Civil War. He's known for being a fair-minded conservative with a hands-on approach and a very like-able persona. He has been Regional Commander for the Western United States since the 1950s but has shown no interest in going further. His base of operations is Las Vegas, where he makes a living as a professional gambler, but is well acquainted with the entire region and travels extensively. He is well-respected, despite his affectations.
Message System
He has boltholes throughout his territory that share an extra-dimensional space, so messages can be sent to him. The one in San Francisco is a mailbox in an old Richmond apartment building.