Jerry Jones

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[[Category:Pure]]
[[Category:Pure]]
[[Category:Fire-Touched]]
[[Category:Fire-Touched]]
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[[Category:Keepers of the First Flame]]
 
[[Category:Church of the Lighthouse]]
[[Category:Church of the Lighthouse]]
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[[Category:Dead]]
''Fire-Touched (Lodge of Fevered Light)''
''Fire-Touched (Lodge of Fevered Light)''
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Early 30s. Black drug addict reformed by the church who got him a good job and clean by his 21st birthday. Dedicated to the church and a “parent” for three years before his First Change five years ago. Utterly fanatical. PU 3.
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Jerry was killed by [[Jason Hellstrom]] on Oct 17, 2007.
==Description==
==Description==
===Hishu===
===Hishu===
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A compact Hispanic man in his late 40s with short dark hair, a well-trimmed mustache, brown eyes, and light skin. He wears western style shirts in dark colors with jeans and cowboy boots. He often wears a cowboy hat and a denim jacket when it is cool.
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A well-muscled black man in his early 30s with short black hair, brown eyes, and dark skin. He wears a white dress shirt, jeans, and cowboy boots.
===Urhan===
===Urhan===
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A compact brown and black wolf with a white spot in the middle of his chest.
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A dark brown wolf with a white spot between his eyes.
==Storytelling Hints==
==Storytelling Hints==
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Chucho is filled with the pain of what he has done but the firm conviction that it needed to be. This is his approach to life now. He is not happy with the lengths he must go to, but is sure that there is no other way. He is fond of humanity, but they are corrupt and their sickness is infecting the world. Father Wolf would not want his children to act as policemen as the world decayed around them, he would want them to take action and do what needed to be done. He does not come off as judgmental or fanatical, just sure of himself and filled with sorrow that it must be this way.
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Jerry is a fanatic, utterly loyal to his pack, his tribe, and the church, in that order. He would die to protect them and is one of their primary combatants, after [[Dai Ho|Dai]]. He is her right-hand man in the field.
==Stats==
==Stats==
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*'''Mental Attributes:''' Intelligence 2, Wits 2, Resolve 4
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*'''Mental Attributes:''' Intelligence 2, Wits 3, Resolve 3
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*'''Physical Attributes:''' Strength 3, Dexterity 3, Stamina 3
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*'''Physical Attributes:''' Strength 4, Dexterity 3, Stamina 3
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*'''Social Attributes:''' Presence 2, Manipulation 2, Composure 3
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*'''Social Attributes:''' Presence 4, Manipulation 2, Composure 3
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*'''Mental Skills:''' Academics (Religion) 1, Crafts (Carpentry) 2, Investigation 3, Occult 3.
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*'''Mental Skills:''' Crafts 2, Investigation 3, Medicine (Disease*) 1, Occult 2.
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*'''Physical Skills:''' Athletics 1, Brawl (Claws) 2, Stealth 1, Survival 2.
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*'''Physical Skills:''' Athletics 2, Brawl (Bite) 5, Drive 1, Larceny 3, Stealth 2, Survival (Tracking) 2.  
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*'''Social Skills:''' Animal Ken 1, Empathy 2, Expression 2, Intimidation 2, Persuasion 3, Socialize 1, Streetwise 1, Subterfuge 2.
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*'''Social Skills:''' Animal Ken 1, Intimidation 4, Socialize 1, Streetwise (Tenderloin) 3, Subterfuge 2.
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*'''Merits:''' Fighting Style (Tooth and Claw) 1, Language (First Tongue, Spanish) 2, Quick Healer 4, Strong Back 1.
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*'''Merits:''' Fighting Style (Savage Fury) 4, Language (First Tongue) 1, Quick Healer 4.
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*'''Willpower:''' 7
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*'''Willpower:''' 6
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*'''Harmony:''' 7
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*'''Harmony:''' 5
*'''Virtue:''' Faith
*'''Virtue:''' Faith
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*'''Vice:''' Envy
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*'''Vice:''' Wrath
*'''Health:''' 8
*'''Health:''' 8
*'''Initiative:''' 6
*'''Initiative:''' 6
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*'''Defense:''' 2
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*'''Defense:''' 3
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*'''Speed:''' 11
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*'''Speed:''' 12
*'''Primal Urge:''' 3
*'''Primal Urge:''' 3
*'''Essence:''' 12/1
*'''Essence:''' 12/1
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*'''Renown:''' Cunning 1, Purity 4, Wisdom 2.
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*'''Renown:''' Glory 3, Purity 3, Wisdom 1.
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*'''Gift Lists:''' Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna. ('''Formerly:''' Evasion, Father Wolf, Mother Luna, New Moon, Stalker's Moon, Stealth.)
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*'''Gift Lists:''' Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna.
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*'''Gifts:''' (1) Eyes of Gurim, Fever Dreams, The Right Words; (2) Gurim's Comfort, Virulent Rage; (3) Glorious Agony; (4) Lingering Bite.
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*'''Gifts:''' (1) Eyes of Gurim, Fever Dreams, Partial Change; (2) Father Wolf's Speed, Gurim's Comfort, Hone Rage, Touch of Fever*, Unending Fury; (3) Fevered Visage, Glorious Agony, Trust in Gurim.
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*'''Rituals:''' 4; '''Rites:''' All 1st through 4th level rites from the main book and the Pure.
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*'''Fetishes:''' ''Spirit Drum'' (Instant; placates spirits while played, +2 to social rolls) 1.
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==Combat==
==Combat==
{| border=1
{| border=1
Line 44: Line 42:
|'''Type''' || '''Damage''' || '''Hishu''' || '''Dalu''' || '''Gauru''' || '''Urshul''' || '''Urhan''' || '''Capacity''' || '''Notes'''
|'''Type''' || '''Damage''' || '''Hishu''' || '''Dalu''' || '''Gauru''' || '''Urshul''' || '''Urhan''' || '''Capacity''' || '''Notes'''
|-
|-
-
|Bite|| 2 (L) || || || 10 || 9 || 7 || ||
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|Bite|| 2 (L) || || || 15 || 14 || 12 || ||
|-
|-
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|Claw|| 1 (L) || || || 10 || 9 || || ||
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|Claw|| 1 (L) || || || 13 || 12 || || ||
|-
|-
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|Grapple || 0 (B) || 5 || 6 || 8 || 7 || 5 || ||
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|Grapple || 0 (B) || 9 || 10 || 12 || 11 || 9 || ||
|}
|}
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==Abilities==
 +
*'''Eyes of Gurim:''' Roll Intelligence + Investigation + Purity (8 dice) to know the compulsions, derangements, and Vice of her target.
 +
*'''Fever Dreams:''' Spend one Essence and roll Presence + Medicine + Wisdom (6 dice) versus Resolve + Power and touch the target's flesh to infect them with a spiritual illness that gives a penalty equal to his Primal Urge on Mental and Social rolls and Initiative for the rest of the scene.
 +
*'''Fevered Visage:''' Spend one Willpower and roll Presence + Intimidation + Purity (11 dice) - Stamina to inflict a negative modifier to Skill and Combat rolls equal to the successes rolled for six turns up to twelve yards away.
 +
*'''Glorious Agony:''' Spend one Essence and roll Strength + Survival + Glory (9 dice) to get +3 to Strength and Stamina rolls for the rest of the scene, +1 to claw and bite attacks, but can't regenerate for two hours.
 +
*'''Gurim's Comfort:''' Roll Resolve + Composure + Wisdom (7 dice) when out of Willpower to regain a number of points equal to Primal Urge.
 +
*'''Hone Rage:''' Spend one Essence and roll Stamina + Survival + Purity (8 dice) reflexively to trade rounds of Gauru for points of Strength or Dexterity (or Stamina, on an exceptional success) for the scene.
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*'''Trust in Gurim:''' Spend one Willpower and roll Strength + Expression + Glory (7 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.
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*'''Unending Fury:''' Spend one Essence reflexively to ignore flight in Death Rage.
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==Merits==
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*'''Savage Fury'''
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**'''Caged Fear:''' Gains +1 Defense versus grappling initiation and can swap Dexterity for Strength to escape.
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**'''Beast's Bluster:''' Spend one Willpower and roll Presence + Intimidation (8 dice) to strip a point of Willpower and force -2 (EX: -4) on attacks against him next turn.
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**'''Predatory Defense:''' Spend one Willpower and gain +3 Defense for the scene but at -2 to Death Rage rolls.
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**'''Baiting:''' Spend one Willpower and reflexively roll Strength + Subterfuge (6 dice) versus Wits + Empathy to gain +2 Defense on incoming attacks from foe. Gain +3 next turn if that foe attacked.
 +
**'''Furious Assault:''' Gain +6 on an all-out attack but roll immediately at -3 for Death Rage.
==Background==
==Background==
 +
Black drug addict reformed by the church who got him a good job and clean by his 21st birthday. Dedicated to the church and a "parent" for three years before his First Change five years ago.

Latest revision as of 05:52, 27 April 2008

Fire-Touched (Lodge of Fevered Light)

Jerry was killed by Jason Hellstrom on Oct 17, 2007.

Description

Hishu

A well-muscled black man in his early 30s with short black hair, brown eyes, and dark skin. He wears a white dress shirt, jeans, and cowboy boots.

Urhan

A dark brown wolf with a white spot between his eyes.

Storytelling Hints

Jerry is a fanatic, utterly loyal to his pack, his tribe, and the church, in that order. He would die to protect them and is one of their primary combatants, after Dai. He is her right-hand man in the field.

Stats

  • Mental Attributes: Intelligence 2, Wits 3, Resolve 3
  • Physical Attributes: Strength 4, Dexterity 3, Stamina 3
  • Social Attributes: Presence 4, Manipulation 2, Composure 3
  • Mental Skills: Crafts 2, Investigation 3, Medicine (Disease*) 1, Occult 2.
  • Physical Skills: Athletics 2, Brawl (Bite) 5, Drive 1, Larceny 3, Stealth 2, Survival (Tracking) 2.
  • Social Skills: Animal Ken 1, Intimidation 4, Socialize 1, Streetwise (Tenderloin) 3, Subterfuge 2.
  • Merits: Fighting Style (Savage Fury) 4, Language (First Tongue) 1, Quick Healer 4.
  • Willpower: 6
  • Harmony: 5
  • Virtue: Faith
  • Vice: Wrath
  • Health: 8
  • Initiative: 6
  • Defense: 3
  • Speed: 12
  • Primal Urge: 3
  • Essence: 12/1
  • Renown: Glory 3, Purity 3, Wisdom 1.
  • Gift Lists: Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna.
  • Gifts: (1) Eyes of Gurim, Fever Dreams, Partial Change; (2) Father Wolf's Speed, Gurim's Comfort, Hone Rage, Touch of Fever*, Unending Fury; (3) Fevered Visage, Glorious Agony, Trust in Gurim.

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Capacity Notes
Bite 2 (L) 15 14 12
Claw 1 (L) 13 12
Grapple 0 (B) 9 10 12 11 9

Abilities

  • Eyes of Gurim: Roll Intelligence + Investigation + Purity (8 dice) to know the compulsions, derangements, and Vice of her target.
  • Fever Dreams: Spend one Essence and roll Presence + Medicine + Wisdom (6 dice) versus Resolve + Power and touch the target's flesh to infect them with a spiritual illness that gives a penalty equal to his Primal Urge on Mental and Social rolls and Initiative for the rest of the scene.
  • Fevered Visage: Spend one Willpower and roll Presence + Intimidation + Purity (11 dice) - Stamina to inflict a negative modifier to Skill and Combat rolls equal to the successes rolled for six turns up to twelve yards away.
  • Glorious Agony: Spend one Essence and roll Strength + Survival + Glory (9 dice) to get +3 to Strength and Stamina rolls for the rest of the scene, +1 to claw and bite attacks, but can't regenerate for two hours.
  • Gurim's Comfort: Roll Resolve + Composure + Wisdom (7 dice) when out of Willpower to regain a number of points equal to Primal Urge.
  • Hone Rage: Spend one Essence and roll Stamina + Survival + Purity (8 dice) reflexively to trade rounds of Gauru for points of Strength or Dexterity (or Stamina, on an exceptional success) for the scene.
  • Trust in Gurim: Spend one Willpower and roll Strength + Expression + Glory (7 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.
  • Unending Fury: Spend one Essence reflexively to ignore flight in Death Rage.

Merits

  • Savage Fury
    • Caged Fear: Gains +1 Defense versus grappling initiation and can swap Dexterity for Strength to escape.
    • Beast's Bluster: Spend one Willpower and roll Presence + Intimidation (8 dice) to strip a point of Willpower and force -2 (EX: -4) on attacks against him next turn.
    • Predatory Defense: Spend one Willpower and gain +3 Defense for the scene but at -2 to Death Rage rolls.
    • Baiting: Spend one Willpower and reflexively roll Strength + Subterfuge (6 dice) versus Wits + Empathy to gain +2 Defense on incoming attacks from foe. Gain +3 next turn if that foe attacked.
    • Furious Assault: Gain +6 on an all-out attack but roll immediately at -3 for Death Rage.

Background

Black drug addict reformed by the church who got him a good job and clean by his 21st birthday. Dedicated to the church and a "parent" for three years before his First Change five years ago.