Tina Ho

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[[Category:Keepers of the First Flame]]
[[Category:Keepers of the First Flame]]
[[Category:Church of the Lighthouse]]
[[Category:Church of the Lighthouse]]
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[[Category:Incomplete]]
 
''Fire-Touched (Lodge of Fevered Light)''
''Fire-Touched (Lodge of Fevered Light)''
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Born 1977, Changed 1997. Dai’s 30 year old daughter, Kelly Ho’s older sister. PU 3.
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Tina is [[Dai Ho|Dai]]'s elder daughter. Her younger sister is [[Kelly Ho|Kelly]].
==Description==
==Description==
===Hishu===
===Hishu===
-
A compact Hispanic man in his late 40s with short dark hair, a well-trimmed mustache, brown eyes, and light skin. He wears western style shirts in dark colors with jeans and cowboy boots. He often wears a cowboy hat and a denim jacket when it is cool.
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A slender, athletic Chinese woman around thirty with short spiky black hair and dark eyes. She wears black t-shirts, black jeans, and Doc Martens.  
===Urhan===
===Urhan===
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A compact brown and black wolf with a white spot in the middle of his chest.
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A small black wolf with its fur lightening to dark brown around her muzzle and feet.
==Storytelling Hints==
==Storytelling Hints==
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Chucho is filled with the pain of what he has done but the firm conviction that it needed to be. This is his approach to life now. He is not happy with the lengths he must go to, but is sure that there is no other way. He is fond of humanity, but they are corrupt and their sickness is infecting the world. Father Wolf would not want his children to act as policemen as the world decayed around them, he would want them to take action and do what needed to be done. He does not come off as judgmental or fanatical, just sure of himself and filled with sorrow that it must be this way.
+
Tina is a loyal follower of the church but reports primarily to her mother, who uses her for delicate work that requires subtlety that [[Jerry Jones|Jerry]] lacks. She is more of an assassin than a warrior in outlook, but is quite an adept fighter.
==Stats==
==Stats==
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*'''Mental Attributes:''' Intelligence 2, Wits 2, Resolve 4
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*'''Mental Attributes:''' Intelligence 2, Wits 4, Resolve 3
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*'''Physical Attributes:''' Strength 3, Dexterity 3, Stamina 3
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*'''Physical Attributes:''' Strength 3, Dexterity 4, Stamina 3
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*'''Social Attributes:''' Presence 2, Manipulation 2, Composure 3
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*'''Social Attributes:''' Presence 3, Manipulation 2, Composure 3
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*'''Mental Skills:''' Academics (Religion) 1, Crafts (Carpentry) 2, Investigation 3, Occult 3.
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*'''Mental Skills:''' Crafts 2, Investigation 3, Medicine (Disease*) 1, Occult 2.
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*'''Physical Skills:''' Athletics 1, Brawl (Claws) 2, Stealth 1, Survival 2.
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*'''Physical Skills:''' Athletics 3, Brawl (Bite) 3, Drive 1, Larceny 3, Stealth 3, Survival (Tracking) 2.  
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*'''Social Skills:''' Animal Ken 1, Empathy 2, Expression 2, Intimidation 2, Persuasion 3, Socialize 1, Streetwise 1, Subterfuge 2.
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*'''Social Skills:''' Intimidation 4, Streetwise (Tenderloin) 3, Subterfuge 4.
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*'''Merits:''' Fighting Style (Tooth and Claw) 1, Language (First Tongue, Spanish) 2, Quick Healer 4, Strong Back 1.
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*'''Merits:''' Fighting Style (Tooth and Claw) 4, Language (First Tongue) 1, Quick Healer 4.
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*'''Willpower:''' 7
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*'''Willpower:''' 6
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*'''Harmony:''' 7
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*'''Harmony:''' 5
*'''Virtue:''' Faith
*'''Virtue:''' Faith
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*'''Vice:''' Envy
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*'''Vice:''' Pride
*'''Health:''' 8
*'''Health:''' 8
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*'''Initiative:''' 6
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*'''Initiative:''' 7
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*'''Defense:''' 2
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*'''Defense:''' 4
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*'''Speed:''' 11
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*'''Speed:''' 12
*'''Primal Urge:''' 3
*'''Primal Urge:''' 3
*'''Essence:''' 12/1
*'''Essence:''' 12/1
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*'''Renown:''' Cunning 1, Purity 4, Wisdom 2.
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*'''Renown:''' Cunning 3, Purity 3, Wisdom 1.
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*'''Gift Lists:''' Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna. ('''Formerly:''' Evasion, Father Wolf, Mother Luna, New Moon, Stalker's Moon, Stealth.)
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*'''Gift Lists:''' Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna.
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*'''Gifts:''' (1) Eyes of Gurim, Fever Dreams, The Right Words; (2) Gurim's Comfort, Virulent Rage; (3) Glorious Agony; (4) Lingering Bite.
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*'''Gifts:''' (1) Eyes of Gurim, Fever Dreams, Partial Change; (2) Blending, Father Wolf's Speed, Gurim's Comfort, Touch of Fever*; (3) Fevered Visage, Glorious Agony, Running Shadow, Trust in Gurim.
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*'''Rituals:''' 4; '''Rites:''' All 1st through 4th level rites from the main book and the Pure.
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*'''Fetishes:''' ''Spirit Drum'' (Instant; placates spirits while played, +2 to social rolls) 1.
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==Combat==
==Combat==
{| border=1
{| border=1
Line 45: Line 42:
|'''Type''' || '''Damage''' || '''Hishu''' || '''Dalu''' || '''Gauru''' || '''Urshul''' || '''Urhan''' || '''Capacity''' || '''Notes'''
|'''Type''' || '''Damage''' || '''Hishu''' || '''Dalu''' || '''Gauru''' || '''Urshul''' || '''Urhan''' || '''Capacity''' || '''Notes'''
|-
|-
-
|Bite|| 2 (L) || || || 10 || 9 || 7 || ||
+
|Bite|| 2 (L) || || || 12 || 11 || 9 || ||
|-
|-
|Claw|| 1 (L) || || || 10 || 9 || || ||
|Claw|| 1 (L) || || || 10 || 9 || || ||
|-
|-
-
|Grapple || 0 (B) || 5 || 6 || 8 || 7 || 5 || ||
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|Grapple || 0 (B) || 6 || 7 || 9 || 8 || 6 || ||
|}
|}
 +
==Abilities==
 +
*'''Blending:''' Roll Wits + Stealth + Cunning (10 dice) versus Wits + Composure to remain unseen while standing still.
 +
*'''Eyes of Gurim:''' Roll Intelligence + Investigation + Purity (8 dice) to know the compulsions, derangements, and Vice of her target.
 +
*'''Fever Dreams:''' Spend one Essence and roll Presence + Medicine + Wisdom (5 dice) versus Resolve + Power and touch the target's flesh to infect them with a spiritual illness that gives a penalty equal to his Primal Urge on Mental and Social rolls and Initiative for the rest of the scene.
 +
*'''Fevered Visage:''' Spend one Willpower and roll Presence + Intimidation + Purity (10 dice) - Stamina to inflict a negative modifier to Skill and Combat rolls equal to the successes rolled for six turns up to twelve yards away.
 +
*'''Glorious Agony:''' Spend one Essence and roll Strength + Survival + Glory (5 dice) to get +3 to Strength and Stamina rolls for the rest of the scene, +1 to claw and bite attacks, but can't regenerate for two hours.
 +
*'''Gurim's Comfort:''' Roll Resolve + Composure + Wisdom (7 dice) when out of Willpower to regain a number of points equal to Primal Urge.
 +
*'''Running Shadow:''' Spend one Essence reflexively to make mundane Stealth tasks reflexive for the scene.
 +
*'''Trust in Gurim:''' Spend one Willpower and roll Strength + Expression + Glory (3 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.
 +
==Merits==
 +
*'''Tooth and Claw'''
 +
**'''Hunter's Eye:''' Observe enemy for one turn to lower Defense by one for the scene.
 +
**'''Slip Through:''' Attack for no damage to make foe lose Defense on next attack.
 +
**'''Pounce:''' If attack does more successes than foe's Size, they are knocked prone (+2 to attack), but you get -2 to Defense when you use it.
 +
**'''Fury:''' Lose Defense and attack with claw and bite at +1 in the same round.
 +
**'''Throat Tear:''' Spend one Willpower and reserve +2 on Bite to add as automatic successes.
==Background==
==Background==
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Tinh
+
Tinh is her mother's favored child and strives to live up to the honor. She is loyal primarily to her mother, though she is in awe of Guy and would die for either of them.

Latest revision as of 03:25, 25 April 2008

Fire-Touched (Lodge of Fevered Light)

Tina is Dai's elder daughter. Her younger sister is Kelly.

Description

Hishu

A slender, athletic Chinese woman around thirty with short spiky black hair and dark eyes. She wears black t-shirts, black jeans, and Doc Martens.

Urhan

A small black wolf with its fur lightening to dark brown around her muzzle and feet.

Storytelling Hints

Tina is a loyal follower of the church but reports primarily to her mother, who uses her for delicate work that requires subtlety that Jerry lacks. She is more of an assassin than a warrior in outlook, but is quite an adept fighter.

Stats

  • Mental Attributes: Intelligence 2, Wits 4, Resolve 3
  • Physical Attributes: Strength 3, Dexterity 4, Stamina 3
  • Social Attributes: Presence 3, Manipulation 2, Composure 3
  • Mental Skills: Crafts 2, Investigation 3, Medicine (Disease*) 1, Occult 2.
  • Physical Skills: Athletics 3, Brawl (Bite) 3, Drive 1, Larceny 3, Stealth 3, Survival (Tracking) 2.
  • Social Skills: Intimidation 4, Streetwise (Tenderloin) 3, Subterfuge 4.
  • Merits: Fighting Style (Tooth and Claw) 4, Language (First Tongue) 1, Quick Healer 4.
  • Willpower: 6
  • Harmony: 5
  • Virtue: Faith
  • Vice: Pride
  • Health: 8
  • Initiative: 7
  • Defense: 4
  • Speed: 12
  • Primal Urge: 3
  • Essence: 12/1
  • Renown: Cunning 3, Purity 3, Wisdom 1.
  • Gift Lists: Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna.
  • Gifts: (1) Eyes of Gurim, Fever Dreams, Partial Change; (2) Blending, Father Wolf's Speed, Gurim's Comfort, Touch of Fever*; (3) Fevered Visage, Glorious Agony, Running Shadow, Trust in Gurim.

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Capacity Notes
Bite 2 (L) 12 11 9
Claw 1 (L) 10 9
Grapple 0 (B) 6 7 9 8 6

Abilities

  • Blending: Roll Wits + Stealth + Cunning (10 dice) versus Wits + Composure to remain unseen while standing still.
  • Eyes of Gurim: Roll Intelligence + Investigation + Purity (8 dice) to know the compulsions, derangements, and Vice of her target.
  • Fever Dreams: Spend one Essence and roll Presence + Medicine + Wisdom (5 dice) versus Resolve + Power and touch the target's flesh to infect them with a spiritual illness that gives a penalty equal to his Primal Urge on Mental and Social rolls and Initiative for the rest of the scene.
  • Fevered Visage: Spend one Willpower and roll Presence + Intimidation + Purity (10 dice) - Stamina to inflict a negative modifier to Skill and Combat rolls equal to the successes rolled for six turns up to twelve yards away.
  • Glorious Agony: Spend one Essence and roll Strength + Survival + Glory (5 dice) to get +3 to Strength and Stamina rolls for the rest of the scene, +1 to claw and bite attacks, but can't regenerate for two hours.
  • Gurim's Comfort: Roll Resolve + Composure + Wisdom (7 dice) when out of Willpower to regain a number of points equal to Primal Urge.
  • Running Shadow: Spend one Essence reflexively to make mundane Stealth tasks reflexive for the scene.
  • Trust in Gurim: Spend one Willpower and roll Strength + Expression + Glory (3 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.

Merits

  • Tooth and Claw
    • Hunter's Eye: Observe enemy for one turn to lower Defense by one for the scene.
    • Slip Through: Attack for no damage to make foe lose Defense on next attack.
    • Pounce: If attack does more successes than foe's Size, they are knocked prone (+2 to attack), but you get -2 to Defense when you use it.
    • Fury: Lose Defense and attack with claw and bite at +1 in the same round.
    • Throat Tear: Spend one Willpower and reserve +2 on Bite to add as automatic successes.

Background

Tinh is her mother's favored child and strives to live up to the honor. She is loyal primarily to her mother, though she is in awe of Guy and would die for either of them.

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