Dai Ho

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''Fire-Touched Beta (Lodge of Fevered Light)''
''Fire-Touched Beta (Lodge of Fevered Light)''
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Dai Ho was a Rahu before joining the Pure.
+
Dai Ho was a Rahu before joining the Pure. She is [[Tina Ho|Tina]] and [[Kelly Ho|Kelly]]'s mother.
==Description==
==Description==
===Hishu===
===Hishu===
Line 17: Line 17:
Dai has put a great deal of effort into learning to be as non-threatening as possible, in order to gain the advantage in combats. She is the pack's negotiator and diplomat, but also one of its most powerful warriors. Still, she is quite happy to avoid combat when it is necessary to get what she wants and looks down upon those who rush into conflict.
Dai has put a great deal of effort into learning to be as non-threatening as possible, in order to gain the advantage in combats. She is the pack's negotiator and diplomat, but also one of its most powerful warriors. Still, she is quite happy to avoid combat when it is necessary to get what she wants and looks down upon those who rush into conflict.
==Stats==
==Stats==
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*Mental Attributes: Intelligence 2, Wits 3, Resolve 3
+
*'''Mental Attributes:''' Intelligence 2, Wits 3, Resolve 3
-
*Physical Attributes: Strength 3, Dexterity 3, Stamina 3
+
*'''Physical Attributes:''' Strength 3, Dexterity 3, Stamina 3
-
*Social Attributes: Presence 2, Manipulation 4, Composure 4
+
*'''Social Attributes:''' Presence 2, Manipulation 4, Composure 4
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*Mental Skills: Crafts (Cooking) 3, Investigation 3, Occult 1, Politics 1.
+
*'''Mental Skills:''' Crafts (Cooking) 3, Investigation 3, Occult 1, Medicine (Disease*) 1.
-
*Physical Skills: Athletics 2, Brawl (Urshul) 4, Larceny 1, Stealth 3, Survival 1.
+
*'''Physical Skills:''' Athletics 2, Brawl (Urshul) 4, Larceny 1, Stealth 3, Survival 1.
-
*Social Skills: Empathy 1, Expression 1, Intimidation (Veiled Threats) 2, Persuasion 3, Socialize 1, Streetwise 2, Subterfuge 5.
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*'''Social Skills:''' Empathy 1, Expression 1, Intimidation (Veiled Threats) 2, Persuasion 3, Socialize 1, Streetwise 2, Subterfuge 5.
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*Merits: Contacts (Restaurant) 1, Fighting Style (Tooth and Claw) 5, Languages (Cantonese, First Tongue, Vietnamese), Resources 2.
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*'''Merits:''' Contacts (Restaurant) 1, Fighting Style (Tooth and Claw) 5, Languages (Cantonese, First Tongue, Vietnamese), Resources 2.
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*Primal Urge: 4
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*'''Willpower:''' 7
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*Willpower: 7
+
*'''Harmony:''' 6
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*Harmony: 6
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*'''Virtue:''' Prudence
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*Virtue: Prudence
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*'''Vice:''' Envy
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*Vice: Envy
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*'''Health:''' 8
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*Health: 8
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*'''Initiative:''' 7
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*Initiative: 7
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*'''Defense:''' 3
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*Defense: 3
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*'''Primal Urge:''' 4
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*Speed: 11
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*'''Speed:''' 11
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*Renown: Cunning 3, Glory 2, Purity 2, Wisdom 4.
+
*'''Essence:''' 13/2
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*Gifts: (1) Eyes of Gurim, Partial Change, Sense Malice, The Right Words; (2) Anybeast, Father Wolf's Speed, Gurim's Comfort, Luna's Dictum; (3) Fevered Visage, Trust in Gurim; (4) Lingering Bite.
+
*'''Renown:''' Cunning 3, Glory 2, Purity 2, Wisdom 4.
-
*Fetishes: [[Rahu-Bane]] 3.
+
*'''Gift Lists:''' Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna.
 +
*'''Gifts:''' (1) Eyes of Gurim, Partial Change, Sense Malice, The Right Words; (2) Anybeast, Father Wolf's Speed, Gurim's Comfort, Luna's Dictum, Touch of Fever*; (3) Fevered Visage, Trust in Gurim; (4) Lingering Bite.
 +
*'''Fetishes:''' ''[[Rahu-Bane]]'' 3.
 +
==Combat==
 +
{| border=1
 +
|-
 +
|'''Type''' || '''Damage''' || '''Hishu''' || '''Dalu''' || '''Gauru''' || '''Urshul''' || '''Urhan''' || '''Capacity''' || '''Notes'''
 +
|-
 +
|Bite|| 2 (L) || || || 12 || 12 || 9 || ||
 +
|-
 +
|Claw|| 1 (L) || || || 11 || 11 || || ||
 +
|-
 +
|Grapple || 0 (B) || 7 || 8 || 10 || 10 || 7 || ||
 +
|}
 +
==Abilities==
 +
*'''Eyes of Gurim:''' Roll Intelligence + Investigation + Purity (7 dice) to know the compulsions, derangements, and Vice of her target.
 +
*'''Fevered Visage:''' Spend one Willpower and roll Presence + Intimidation + Purity (6 dice) - Stamina to inflict a negative modifier to Skill and Combat rolls equal to the successes rolled for six turns up to twelve yards away.
 +
*'''Gurim's Comfort:''' Roll Resolve + Composure + Wisdom (11 dice) when out of Willpower to regain a number of points equal to Primal Urge.
 +
*'''Lingering Bite:''' Spend one Essence per bite reflexively to cause wounds which will not heal through regeneration.
 +
*'''Touch of Fever:''' Spend one Essence and roll Resolve + Survival + Wisdom (9 dice) versus Stamina + Power to infect a target with a virulent disease. They are at -1 to all rolls and take one level of Bashing (EX: Lethal) damage a day that can't be healed until the it is shaken. They need to match the successes on the original roll with Stamina + Resolve, rolled once a day.
 +
*'''Trust in Gurim:''' Spend one Willpower and roll Strength + Expression + Glory (6 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.
==Background==
==Background==
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Dai's life had already been torn apart, most of her family dead during the war in Vietnam, when she underwent her Change under the full moon and killed a number of American soldiers as well as several villagers. Terrified of what she had become, she fled to Saigon and was forced to sell herself to get by, eventually catching the eye of an American soldier whom she married in order to get away from her home. When they reached San Francisco, he fell into a deep depression due to shell-shock and the realization that she didn't really love him, and killed herself. She went into Death Rage when she found him and it was then that the [[:Category:Keepers of the First Flame|Keepers of the First Flame]] found her, brought her into the church, and helped her come to terms with what she'd become. The horrors she had seen during the war and the way she'd been forced to degrade herself made her very receptive to their message and she was initiated into their tribe, her Rahu brands burned off. Since then, she has adopted the Church as her family and loves them deeply, protecting them at any cost. She is wary of violence, though, seeing it as a last resort, and has dedicated herself to finding ways to avoid it even as she masters it. She is an adept manipulator but, in deference to Gurim, tries to avoid direct lies. She runs a small restaurant and market in Little Saigon called 'Cholon', after the Chinese district in Saigon.
+
Dai's life had already been torn apart, most of her family dead during the war in Vietnam, when she underwent her Change under the full moon and killed a number of American soldiers as well as several villagers. Terrified of what she had become, she fled to Saigon and was forced to sell herself to get by, eventually catching the eye of an American soldier whom she married in order to get away from her home. When they reached San Francisco, he fell into a deep depression due to shell-shock and the realization that she didn't really love him, and killed himself. She went into Death Rage when she found him and it was then that the [[:Category:Keepers of the First Flame|Keepers of the First Flame]] found her, brought her into the church, and helped her come to terms with what she'd become. The horrors she had seen during the war and the way she'd been forced to degrade herself made her very receptive to their message and she was initiated into their tribe, her Rahu brands burned off. Since then, she has adopted the Church as her family and loves them deeply, protecting them at any cost. She is wary of violence, though, seeing it as a last resort, and has dedicated herself to finding ways to avoid it even as she masters it. She is an adept manipulator but, in deference to Gurim, tries to avoid direct lies. She runs a small restaurant and market in Little Saigon called '[[Cholon]]', after the Chinese district in Saigon.

Latest revision as of 02:24, 25 April 2008

Fire-Touched Beta (Lodge of Fevered Light)

Dai Ho was a Rahu before joining the Pure. She is Tina and Kelly's mother.

Description

Hishu

A short, slender Chinese woman in her mid-50s with long gray and black hair in a bun and dark eyes. She wears a loose white kimono-like blouse, black slacks, and comfortable shoes. She has a very pleasant, soft voice and speaks with a faint Vietnamese accent. She has a very unassuming demeanor and appears not the least bit threatening.

Urhan

A small black wolf with a graying muzzle. Using Anybeast, she is a lean doberman pinscher.

Storytelling Hints

Dai has put a great deal of effort into learning to be as non-threatening as possible, in order to gain the advantage in combats. She is the pack's negotiator and diplomat, but also one of its most powerful warriors. Still, she is quite happy to avoid combat when it is necessary to get what she wants and looks down upon those who rush into conflict.

Stats

  • Mental Attributes: Intelligence 2, Wits 3, Resolve 3
  • Physical Attributes: Strength 3, Dexterity 3, Stamina 3
  • Social Attributes: Presence 2, Manipulation 4, Composure 4
  • Mental Skills: Crafts (Cooking) 3, Investigation 3, Occult 1, Medicine (Disease*) 1.
  • Physical Skills: Athletics 2, Brawl (Urshul) 4, Larceny 1, Stealth 3, Survival 1.
  • Social Skills: Empathy 1, Expression 1, Intimidation (Veiled Threats) 2, Persuasion 3, Socialize 1, Streetwise 2, Subterfuge 5.
  • Merits: Contacts (Restaurant) 1, Fighting Style (Tooth and Claw) 5, Languages (Cantonese, First Tongue, Vietnamese), Resources 2.
  • Willpower: 7
  • Harmony: 6
  • Virtue: Prudence
  • Vice: Envy
  • Health: 8
  • Initiative: 7
  • Defense: 3
  • Primal Urge: 4
  • Speed: 11
  • Essence: 13/2
  • Renown: Cunning 3, Glory 2, Purity 2, Wisdom 4.
  • Gift Lists: Disease, Father Wolf, Fervor, Fever, Insight, Inspiration, Mother Luna.
  • Gifts: (1) Eyes of Gurim, Partial Change, Sense Malice, The Right Words; (2) Anybeast, Father Wolf's Speed, Gurim's Comfort, Luna's Dictum, Touch of Fever*; (3) Fevered Visage, Trust in Gurim; (4) Lingering Bite.
  • Fetishes: Rahu-Bane 3.

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Capacity Notes
Bite 2 (L) 12 12 9
Claw 1 (L) 11 11
Grapple 0 (B) 7 8 10 10 7

Abilities

  • Eyes of Gurim: Roll Intelligence + Investigation + Purity (7 dice) to know the compulsions, derangements, and Vice of her target.
  • Fevered Visage: Spend one Willpower and roll Presence + Intimidation + Purity (6 dice) - Stamina to inflict a negative modifier to Skill and Combat rolls equal to the successes rolled for six turns up to twelve yards away.
  • Gurim's Comfort: Roll Resolve + Composure + Wisdom (11 dice) when out of Willpower to regain a number of points equal to Primal Urge.
  • Lingering Bite: Spend one Essence per bite reflexively to cause wounds which will not heal through regeneration.
  • Touch of Fever: Spend one Essence and roll Resolve + Survival + Wisdom (9 dice) versus Stamina + Power to infect a target with a virulent disease. They are at -1 to all rolls and take one level of Bashing (EX: Lethal) damage a day that can't be healed until the it is shaken. They need to match the successes on the original roll with Stamina + Resolve, rolled once a day.
  • Trust in Gurim: Spend one Willpower and roll Strength + Expression + Glory (6 dice) to be forced to make all-out attacks for the rest of the scene, but at +4 instead of +2. On an exceptional success, spend one Willpower per turn to use Defense.

Background

Dai's life had already been torn apart, most of her family dead during the war in Vietnam, when she underwent her Change under the full moon and killed a number of American soldiers as well as several villagers. Terrified of what she had become, she fled to Saigon and was forced to sell herself to get by, eventually catching the eye of an American soldier whom she married in order to get away from her home. When they reached San Francisco, he fell into a deep depression due to shell-shock and the realization that she didn't really love him, and killed himself. She went into Death Rage when she found him and it was then that the Keepers of the First Flame found her, brought her into the church, and helped her come to terms with what she'd become. The horrors she had seen during the war and the way she'd been forced to degrade herself made her very receptive to their message and she was initiated into their tribe, her Rahu brands burned off. Since then, she has adopted the Church as her family and loves them deeply, protecting them at any cost. She is wary of violence, though, seeing it as a last resort, and has dedicated herself to finding ways to avoid it even as she masters it. She is an adept manipulator but, in deference to Gurim, tries to avoid direct lies. She runs a small restaurant and market in Little Saigon called 'Cholon', after the Chinese district in Saigon.

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