Mountain-Walker

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(New page: __NOTOC__ Category:People Category:Werewolves Category:Pure Category:Predator Kings Category:Mountain-Walkers ''Predator King Alpha (Lodge of Night's Fear)'' A generic...)
 
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[[Category:Predator Kings]]
[[Category:Predator Kings]]
[[Category:Mountain-Walkers]]
[[Category:Mountain-Walkers]]
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''Predator King Alpha (Lodge of Night's Fear)''
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''Predator King (Lodge of Night's Fear)''
A generic Predator King of one of the mountain packs.
A generic Predator King of one of the mountain packs.
==Description==
==Description==
===Hishu===
===Hishu===
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A fit Hispanic person with signs of Native ancestry wearing rough homemade clothing.
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A fit, predatory Hispanic person with signs of Native ancestry wearing rough homemade clothing.
===Urhan===
===Urhan===
A large black or gray wolf.
A large black or gray wolf.
==Storytelling Hints==  
==Storytelling Hints==  
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Vicious, fanatical, fearless.
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Vicious, fanatical, fearless. They work in groups of four, attacking a single opponent at a time, trying to knock them down and following up with a joint attack. They will use ''Iron-Rending'' against armored opponents and will use ''Unending Fury'' to keep attacking unless ordered to retreat.
==Stats==
==Stats==
*'''Mental Attributes:''' Intelligence 2, Wits 4, Resolve 3.
*'''Mental Attributes:''' Intelligence 2, Wits 4, Resolve 3.
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==Abilities==
==Abilities==
*'''Father Wolf's Speed:''' Spend one Essence reflexively to double Speed for the scene.
*'''Father Wolf's Speed:''' Spend one Essence reflexively to double Speed for the scene.
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*''Primal Howl:'' Spend one Essence and roll Presence + Expression + Purity (8 dice) versus Composure to invoke Lunacy is all targets for 60 yards. Only shapeshifters and spirits are immune.
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*'''Primal Howl:''' Spend one Essence and roll Presence + Expression + Purity (8 dice) versus Composure to invoke Lunacy is all targets for 60 yards. Only shapeshifters and spirits are immune.
*'''Speak with Beasts:''' Reflexively roll Manipulation + Animal Ken + Purity (8 dice) to speak with animals for one minute.
*'''Speak with Beasts:''' Reflexively roll Manipulation + Animal Ken + Purity (8 dice) to speak with animals for one minute.
*'''Bestial Fellowship:''' Spend one Essence reflexively to get +4 to Animal Ken rolls with predators until the moon next rises or sets.
*'''Bestial Fellowship:''' Spend one Essence reflexively to get +4 to Animal Ken rolls with predators until the moon next rises or sets.
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**'''Joint Attack:''' Spend one Willpower to allow all with this merit to reduce Defense + Armor by one per ally that attacks at the same time.
**'''Joint Attack:''' Spend one Willpower to allow all with this merit to reduce Defense + Armor by one per ally that attacks at the same time.
==Background==
==Background==
 +
Generally born to a rural family and abducted when the signs of First Change come upon them, their indoctrination into the world of Predator Kings is harsh, brutal, and total. Those who aren't dedicated to their new life never make it. They take part in an ongoing war against the Soldiers of Fenris and other Forsaken on the periphery to hone their skills and weed out the weak. Their rituals are provided for by the ''Keepers of Bones'', the Fire-Touched pack composed of the weak and lame who dwell at Loma Prieta.

Latest revision as of 03:45, 29 March 2008

Predator King (Lodge of Night's Fear)

A generic Predator King of one of the mountain packs.

Description

Hishu

A fit, predatory Hispanic person with signs of Native ancestry wearing rough homemade clothing.

Urhan

A large black or gray wolf.

Storytelling Hints

Vicious, fanatical, fearless. They work in groups of four, attacking a single opponent at a time, trying to knock them down and following up with a joint attack. They will use Iron-Rending against armored opponents and will use Unending Fury to keep attacking unless ordered to retreat.

Stats

  • Mental Attributes: Intelligence 2, Wits 4, Resolve 3.
  • Physical Attributes: Strength 5/6/8/7/5, Dexterity 4/4/5/6/6, Stamina 4/5/6/6/5.
  • Social Attributes: Presence 3, Manipulation 2/1/-/0/2, Composure 3.
  • Mental Skills: Crafts 4, Investigation 2, Medicine 2, Occult 2.
  • Physical Skills: Athletics (Running) 2, Brawl (Bite) 4, Drive 1, Firearms 1, Stealth 3, Survival (Tracking) 3, Weaponry 3.
  • Social Skills: Animal Ken 3, Empathy 1, Expression 2, Intimidation 4, Persuasion 1, Socialize 1, Subterfuge 1.
  • Merits: Danger Sense 2, Fighting Style (Wolfpack) 4, Iron Stamina 3.
  • Primal Urge: 4
  • Willpower: 6
  • Harmony: 4 (-1 Social rolls with spirits)
  • Virtue: Fortitude
  • Vice: Wrath
  • Size: 5/6/7/6/4
  • Health: 9/11/13/12/9
  • Initiative: 7/7/8/9/9
  • Defense: 4
  • Armor: 1/1 in Gauru
  • Speed: 14/15/18/21/19
  • Perception: 7/9/10/10/11
  • Essence: 13/2
  • Renown: Cunning 1, Glory 3, Honor 1, Purity 3, Wisdom 1.
  • Gift Lists: Father Wolf, Mother Luna, Nature, Predator, Rage, Savagery, Strength.
  • Gifts: (1) Bestial Fellowship, Mask of Rage, Partial Change, Predator's Presence, Speak with Beasts; (2) Father Wolf's Speed, Unending Fury; (3) Iron-Rending, Primal Howl.
  • Fetishes: Face of Blood (Talen; Instant; spirits in Hisil get -1 to attack rolls until sunrise).

Combat

Type Damage Hishu Dalu Gauru Urshul Urhan Shots Notes
Bite 2 (L) 15 14 12
Claw 1 (L) 13 12
Grapple 0 (B) 9 10 12 11 9

Abilities

  • Father Wolf's Speed: Spend one Essence reflexively to double Speed for the scene.
  • Primal Howl: Spend one Essence and roll Presence + Expression + Purity (8 dice) versus Composure to invoke Lunacy is all targets for 60 yards. Only shapeshifters and spirits are immune.
  • Speak with Beasts: Reflexively roll Manipulation + Animal Ken + Purity (8 dice) to speak with animals for one minute.
  • Bestial Fellowship: Spend one Essence reflexively to get +4 to Animal Ken rolls with predators until the moon next rises or sets.
  • Mask of Rage: Spend one Essence to induce Lunacy for the scene.
  • Predator's Presence: Spend one Willpower and roll Presence + Intimidation + Purity (10 dice) to impose their Primal Urge Social penalty on nearby humans (EX: -1).
  • Unending Fury: Spend one Essence reflexively to ignore the flight reflex in Death Rage.
  • Iron-Rending: Spend one Essence reflexively and roll Strength + Crafts + Glory (12 dice) to ignore a number of points of Durability equal to successes for a number of turns equal to successes.

Merits

  • Wolfpack
    • Worry: Counts as two opponents when figuring Defense penalties for multiple attackers.
    • Trip/Bowl-Over: Opposed Strength or Dexterity + Brawl rolls to knock the opponent down (giving +2 to other attackers).
    • Slow the Prey: Take a -2 to attack hamstrings and reduces Speed by one per point of damage.
    • Joint Attack: Spend one Willpower to allow all with this merit to reduce Defense + Armor by one per ally that attacks at the same time.

Background

Generally born to a rural family and abducted when the signs of First Change come upon them, their indoctrination into the world of Predator Kings is harsh, brutal, and total. Those who aren't dedicated to their new life never make it. They take part in an ongoing war against the Soldiers of Fenris and other Forsaken on the periphery to hone their skills and weed out the weak. Their rituals are provided for by the Keepers of Bones, the Fire-Touched pack composed of the weak and lame who dwell at Loma Prieta.

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