Battle Rager

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==Source==
==Source==
The total Power Modifier of the ''Power of the Battle Rager'' is +0%.
The total Power Modifier of the ''Power of the Battle Rager'' is +0%.
-
*Vow (Never retreat once engaged in combat) (-15%)
+
*Berserk (Battle Rage) (-15%)
*Power disappears immediately (+0%)
*Power disappears immediately (+0%)
*Restoration requires a minor quest (+0%)
*Restoration requires a minor quest (+0%)
*Tier 3 (+15%)
*Tier 3 (+15%)
 +
==Focus==
==Focus==
Battle, berserking, chaos, and courage.
Battle, berserking, chaos, and courage.
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5 points/level
5 points/level
==Abilities==
==Abilities==
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Affliction (Berserk, Battle Rage, +15%; Emanation, -20%; Area Effect, 8yds, +150%) (25/level)
+
*''Aura of Chaos'' (Affliction; Disadvantage, Berserk, Battle Rage, +15%; Emanation, -20%; Area Effect, 8yds, +150%) (25/level)
-
Affliction (Fearlessness 5, +10%; Emanation, -20%; Area Effect, 4yds, +100%; Selective Area, +20%) (21/level)
+
*''Curse of Chaos'' (Affliction; Disadvantage, Confused, 6 or less, +20%; Malediction 2, +150%) (27/level)
-
Combat Reflexes (15)
+
*Enhanced Dodge (15)
-
Enhanced Dodge (15)
+
*Fearlessness (2/level)
-
Fearlessness (2/level)
+
*Regeneration (Very Fast; Only when fighting, -30%) (70)
-
High Pain Threshold (10)
+
*Terror (optionally, Confusion instead of fear) (30+10/-1 on Fright Check)
-
Regeneration (Very Fast; Only when fighting, -30%) (70)
+
-
Terror (30+10/-1 on Fright Check)
+
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[[GURPS Kingdoms of Kalamar]]: [[Divine Powers]]
[[GURPS Kingdoms of Kalamar]]: [[Divine Powers]]

Latest revision as of 22:06, 23 January 2006

Contents

Source

The total Power Modifier of the Power of the Battle Rager is +0%.

  • Berserk (Battle Rage) (-15%)
  • Power disappears immediately (+0%)
  • Restoration requires a minor quest (+0%)
  • Tier 3 (+15%)

Focus

Battle, berserking, chaos, and courage.

Talent

5 points/level

Abilities

  • Aura of Chaos (Affliction; Disadvantage, Berserk, Battle Rage, +15%; Emanation, -20%; Area Effect, 8yds, +150%) (25/level)
  • Curse of Chaos (Affliction; Disadvantage, Confused, 6 or less, +20%; Malediction 2, +150%) (27/level)
  • Enhanced Dodge (15)
  • Fearlessness (2/level)
  • Regeneration (Very Fast; Only when fighting, -30%) (70)
  • Terror (optionally, Confusion instead of fear) (30+10/-1 on Fright Check)

GURPS Kingdoms of Kalamar: Divine Powers

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