FATE Changeling
From Gothpoodle
(Created page with '=Seeming Aspects= ==Beast== Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters. ==Darkling== Darklings are natura…') |
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+ | __NOTOC__ | ||
=Seeming Aspects= | =Seeming Aspects= | ||
+ | Take an aspect referencing your Seeming. Each has three skills which are the most common for its Gifts to be attached to, but this isn't a hard and fast rule. | ||
==Beast== | ==Beast== | ||
Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters. | Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters. | ||
+ | *'''Skills:''' Athletics, Fighting, Notice | ||
==Darkling== | ==Darkling== | ||
Darklings are naturally stealthy but have a difficult time using magic during the day or when in direct sunlight. | Darklings are naturally stealthy but have a difficult time using magic during the day or when in direct sunlight. | ||
+ | *'''Skills:''' Deceit, Investigation, Stealth | ||
==Elemental== | ==Elemental== | ||
Elementals are very difficult to harm but have a hard time relating to humans socially. | Elementals are very difficult to harm but have a hard time relating to humans socially. | ||
+ | *'''Skills:''' Athletics, Physique, Will | ||
==Fairest== | ==Fairest== | ||
Fairest are adept at social interactions but have a tendency towards cruelty. | Fairest are adept at social interactions but have a tendency towards cruelty. | ||
+ | *'''Skills:''' Deceit, Contacts, Rapport | ||
==Ogre== | ==Ogre== | ||
- | Ogres are very strong but tend to be gullible and easy to influence. | + | Ogres are very strong but tend to be gullible and easy to influence. (Change to violent temper?) |
+ | *'''Skills:''' Fighting, Intimidation, Physique | ||
==Wizened== | ==Wizened== | ||
Wizened are nimble but tend to be spiteful. | Wizened are nimble but tend to be spiteful. | ||
+ | *'''Skills:''' Crafts, Lore, Resources | ||
+ | |||
+ | =Gifts= | ||
+ | Gifts are like stunts but reflect the capabilities of your Seeming. As such, they are beyond human capabilities and are often magical. Take two. |
Revision as of 18:37, 16 January 2013
Seeming Aspects
Take an aspect referencing your Seeming. Each has three skills which are the most common for its Gifts to be attached to, but this isn't a hard and fast rule.
Beast
Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters.
- Skills: Athletics, Fighting, Notice
Darkling
Darklings are naturally stealthy but have a difficult time using magic during the day or when in direct sunlight.
- Skills: Deceit, Investigation, Stealth
Elemental
Elementals are very difficult to harm but have a hard time relating to humans socially.
- Skills: Athletics, Physique, Will
Fairest
Fairest are adept at social interactions but have a tendency towards cruelty.
- Skills: Deceit, Contacts, Rapport
Ogre
Ogres are very strong but tend to be gullible and easy to influence. (Change to violent temper?)
- Skills: Fighting, Intimidation, Physique
Wizened
Wizened are nimble but tend to be spiteful.
- Skills: Crafts, Lore, Resources
Gifts
Gifts are like stunts but reflect the capabilities of your Seeming. As such, they are beyond human capabilities and are often magical. Take two.