FATE Changeling

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(Created page with '=Seeming Aspects= ==Beast== Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters. ==Darkling== Darklings are natura…')
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=Seeming Aspects=
=Seeming Aspects=
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Take an aspect referencing your Seeming. Each has three skills which are the most common for its Gifts to be attached to, but this isn't a hard and fast rule.
==Beast==
==Beast==
Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters.
Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters.
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*'''Skills:''' Athletics, Fighting, Notice
==Darkling==
==Darkling==
Darklings are naturally stealthy but have a difficult time using magic during the day or when in direct sunlight.
Darklings are naturally stealthy but have a difficult time using magic during the day or when in direct sunlight.
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*'''Skills:''' Deceit, Investigation, Stealth
==Elemental==
==Elemental==
Elementals are very difficult to harm but have a hard time relating to humans socially.
Elementals are very difficult to harm but have a hard time relating to humans socially.
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*'''Skills:''' Athletics, Physique, Will
==Fairest==
==Fairest==
Fairest are adept at social interactions but have a tendency towards cruelty.
Fairest are adept at social interactions but have a tendency towards cruelty.
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*'''Skills:''' Deceit, Contacts, Rapport
==Ogre==
==Ogre==
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Ogres are very strong but tend to be gullible and easy to influence.
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Ogres are very strong but tend to be gullible and easy to influence. (Change to violent temper?)
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*'''Skills:''' Fighting, Intimidation, Physique
==Wizened==
==Wizened==
Wizened are nimble but tend to be spiteful.
Wizened are nimble but tend to be spiteful.
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*'''Skills:''' Crafts, Lore, Resources
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=Gifts=
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Gifts are like stunts but reflect the capabilities of your Seeming. As such, they are beyond human capabilities and are often magical. Take two.

Revision as of 18:37, 16 January 2013

Seeming Aspects

Take an aspect referencing your Seeming. Each has three skills which are the most common for its Gifts to be attached to, but this isn't a hard and fast rule.

Beast

Beasts have an advantage interacting with animals but have a difficult time with abstract and intellectual matters.

  • Skills: Athletics, Fighting, Notice

Darkling

Darklings are naturally stealthy but have a difficult time using magic during the day or when in direct sunlight.

  • Skills: Deceit, Investigation, Stealth

Elemental

Elementals are very difficult to harm but have a hard time relating to humans socially.

  • Skills: Athletics, Physique, Will

Fairest

Fairest are adept at social interactions but have a tendency towards cruelty.

  • Skills: Deceit, Contacts, Rapport

Ogre

Ogres are very strong but tend to be gullible and easy to influence. (Change to violent temper?)

  • Skills: Fighting, Intimidation, Physique

Wizened

Wizened are nimble but tend to be spiteful.

  • Skills: Crafts, Lore, Resources

Gifts

Gifts are like stunts but reflect the capabilities of your Seeming. As such, they are beyond human capabilities and are often magical. Take two.

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