Rosendale

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==Thoroughfares==
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==Settlements==
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* '''Portage Road''' - runs from the jetty, through Dock Gate to Bridge Gate (20' wide)
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* Fjord (west)
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* '''Mill Road''' - leads from the market to Miller's Gate (10' wide)
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** '''[[Fallsport]]''' - Town, Crafted Goods and Salt
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* '''Butchers' Row''' - leads south from Mill Street just outside Miller's Gate along the Ditch (10' wide)
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* Lower Valley
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* '''Lake Street''' - runs parallel to the docks in both directions from Portage Road (10' wide)
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** '''Cloverfield''' - Cattle and Cheese (human), field stone and wood houses, north side of the river
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* '''Mason Street''' - runs from Fountain Square northeast to the market (10' wide)
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** '''Mapledell''' - Lumber, Charcoal, and Maple Sugar (human), wood houses, a small wooded dell on the south side of the glen
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* '''Smith Street''' - runs from Fountain Square east to Portage Road (10' wide)
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** '''Hermit Tor''' - Mixed Farming (human), field stone and wood houses, south side of the river
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* '''Baker Street''' - runs from Fountain Square north to Mill Road (10' wide)
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** '''Otter Creek''' - Lumber, Trout, and Furs (human), wood houses, on the edge of the elf wood
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All side streets are only 5' wide.
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** '''Sheer Hollow''' - small wooded dell on the north side of the glen, wizard's tower and a small village support structure (high elf)
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==Neighbourhoods==
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* The Tarn (south hanging valley, between two great mountains)
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===Docks===
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** '''Adders Bluff''' - Mining, quarry (dwarf), stone houses, on the far side of the tarn from the entrance to Stonehold
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Northern border of town, outside the walls. Lake Street is its main thoroughfare. The buildings here are wood or wattle-and-daub. The population is mostly human but sees a lot of itinerant lightfoot halflings. (5 acres, 300 pop)
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** '''Stonehold''' - sealed dwarven city, abandoned during the Goblin War
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* The Leaping Trout - tavern, lightfoot halflings
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* Elf Wood (north side valley branching off into numerous wooded glens) - centaurs, unicorns, satyrs, treants
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* The Drowned Man - tavern, fishermen
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** '''Rowanbrook''' - Woodcraft and Furs (wood elf), wood houses
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* Shrine to Kord
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* Upper Valley
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* Shrine to the Raven Queen
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** '''Eel Gully''' - Eels and Farming (halfling), wattle-and-daub, gully on the south side of the glen
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* Temple of Melora
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** '''Applebottom''' - Apple Orchard (halfling), wattle-and-daub, hilly area on north side of the glen
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* The Brothel
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** '''Comfort Knoll''' - Mixed Farming (halfling), wattle-and-daub, north side of the river
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===Market District===
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** '''Gilliford''' - Mixed Farming (halfling), wattle-and-daub, south side of the river, ford
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Northeast corner of town, centered around the market square at the junction of Portage Road and Mill Street. The buildings here are of varied construction. The population is mostly human but very mixed. (10 acres, 600 pop)
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* Troll Moor (east)
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* Market Square (60' square, fountain)
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** '''Snipe Island''' - Trout, Berries, and Waterfowl (halfling), sod houses, dry island in a large bog north of the river
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* Portage Inn
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** '''Edgemoor''' - Sheep, Grouse, and Honey (halfling), sod houses, south of the river, right where the valley opens into the moor
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* The Old Tavern - tavern, travellers (oldest)
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==Castles==
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* The Broken Blade - tavern, mercenaries
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* '''Rose Castle''' - on an island just outside of Fallsport, home of the earl, circular stone keep, bailey, and wall
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* Temple of Erathis
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* '''Riverbend Castle''' - castle on the river at the midpoint of the valley, knight's fee, motte, square stone keep, and moat
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* Merchants' Guild
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* '''Oakridge Tower''' - castle on a ledge overlooking the elf wood, knight's fee, wooden keep
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* Weavers' Guild
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* '''Trollwatch Castle''' - castle near Edgemoor, knight's fee, motte, circular stone keep, wooden palisade, and moat
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* Tailors' Guild
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* Launderers' Guild
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==Natural Features==
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* Potters' Guild
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===Freshwater===
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* Bricklayers' Guild
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* '''Beaver Creek''' - tributary stream draining cranberry bog
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* Bowyer's Shop - run by an old wood elf and his half-elf daughter
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* '''Cider Creek''' - tributary stream running through Applebottom
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===Bridge District===
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* '''Cranberry Bog''' - wetlands surrounding Snipe Island
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Southeast corner of town around Bridge Gate and the castle gate. The buildings here are mostly wood or brick. The population is predominantly human. (8 acres, 480 pop)
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* '''Eel Creek''' - tributary stream running through Eel Gully
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* Castle Court (40' square, in front of castle gatehouse, local market)
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* '''Honeybrook''' - tributary stream running through Edgemoor
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* Bridge Gate - over Old Bridge, Valley Road leading north to halfling farmland and Portage Road continuing south down into elven woods
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* '''Otter Creek''' - tributary stream running out of the elf wood and through the village of the same name
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* The Gatehouse - tavern, merchants (second oldest)
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* '''Rose River''' - named for the wild roses on its banks, the main stream running through the Glen, its headwaters are on the other side of the Troll Moor
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* Temple of Avandra
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* '''Rowanbrook''' - tributary stream of Otter Creek running through the village of the same name
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* The Lord's Head - tavern, guards
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* '''Sugar Creek''' - tributary stream running through Mapledell
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* Temple of Bahamut
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* '''Tarnfall Creek''' - tributary stream running out of the tarn with a waterfall
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* Carpenters' Guild
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* Woodworkers' Guild
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* The Bath House
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===Mill District===
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Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Buildings are generally wattle-and-daub. The population is mostly stout halflings. (7 acres, 420 pop)
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* Miller's Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
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* Mill Court - neighborhood well
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* The Brewery - produces ale and small ale
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* The Old Mill
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* Bakers' Guild
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* Baker Street Market - local food market
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* The Cider House - tavern, stout halflings
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* Temple of Pelor
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* Braith's Pastry Shop - baker's widow, guild member
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===Butchers' Row===
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Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs. The population is mostly humans with some dwarf and halfling refugees in the shantytown. (2 acres, 120 pop)
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* Butchers' Guild
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* The Red Wyvern - tavern, thieves' guild, secret tunnel under wall
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* Shantytown
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* The Mews - stable yard with well
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===The Pasture===
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Southwest corner of town. The heart of the district is Fountain Square. The houses here are predominantly stone. The population is predominantly dwarves of both sub-races. (6 acres, 360 pop)
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* Fountain Square (30' square, fountain, local market)
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* The Mead Hall - tavern and meadery, dwarves
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* Church of Moradin
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* Metalworkers' Guild
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* Stoneworkers' Guild
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* Axe and Hammer Weaponsmith Shop
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* Dented Helm Armorer Shop
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* Rye Bakery
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===Rose Castle===
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Southern part of town. The houses here are all stone and the population almost entirely human. (2 acres, 120 pop)
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==Calendar==
==Calendar==
This is the halfling calendar that was in place when humans first came to the valley. It was adopted by the human farmers and stuck. Months are 4 weeks, 28 days long. Seasons start on the equinox/solstice. New moon is the first day of the month, full moon is the 15th, half moons on the 8th and 22nd.
This is the halfling calendar that was in place when humans first came to the valley. It was adopted by the human farmers and stuck. Months are 4 weeks, 28 days long. Seasons start on the equinox/solstice. New moon is the first day of the month, full moon is the 15th, half moons on the 8th and 22nd.
* Spring
* Spring
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** '''Seed Moon''' (April) - spring crop planting
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** '''Sugar Moon''' (March) - maple sugar, calving (12h daylight, 34/46)
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** '''Milk Moon''' (May) - cows back into full milk
+
** '''Seed Moon''' (April) - spring crop planting, farrowing (15h daylight, 37/50)
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** '''Honey Moon''' (June) - bees making honey
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** '''Milk Moon''' (May) - cows back into full milk (17h daylight, 45/57)
* Summer
* Summer
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** '''Hay Moon''' (July) - gathering hay
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** '''Honey Moon''' (June) - bees making honey, shearing (18h daylight, 50/63)
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** '''Harvest Moon''' (August) - harvesting
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** '''Hay Moon''' (July) - gathering hay, harvest flax and hemp (17h daylight, 52/64)
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** '''Apple Moon''' (September) - apple harvest
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** '''Harvest Moon''' (August) - harvesting grains (15h daylight, 52/64)
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* Autumn
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* Autumn
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** '''Hunter Moon''' (October) - hunting birds
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** '''Apple Moon''' (September) - apple harvest, breed cows (12h daylight, 46/60)
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** '''Wood Moon''' (November) - gather wood
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** '''Hunter Moon''' (October) - hunting birds, pannage, breed sheep (10h daylight, 41/52)
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** '''Blood Moon''' (December) - slaughtering
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** '''Wood Moon''' (November) - gather wood (8h daylight, 36/46)
* Winter
* Winter
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** '''Wassail Moon''' (January) - wassailing
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** '''Blood Moon''' (December) - slaughtering (7h daylight, 34/43)
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** '''Ice Moon''' (February) - heavy snow
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** '''Wassail Moon''' (January) - wassailing, breed sows (8h daylight, 30/41)
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** '''Sugar Moon''' (March) - maple sugar
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** '''Lamb Moon''' (February) - lambing, prune fruit trees (10h daylight, 30/41)
===Traditions and Holidays===
===Traditions and Holidays===
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* Wassail Moon, singing to apple trees drinking mulled cider
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* Wassail (15th of Wassail): singing to apple trees drinking mulled cider
 +
* Darkest Day (1st of Blood)
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* Midsummer Day (15th of Hay)
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==Threats==
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*'''Frost Giants:''' Viking-style raiders from the fjord, come in winter
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*'''Hobgoblins and Goblins:''' The mountains and valleys to the south are goblin infested, they were responsible for the fall of the dwarven kingdom
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*'''Trolls:''' The moor to the east
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*'''Bugbears:''' Forests to the north
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*'''Orcs:''' Random bands raiding by land during the night, hole up in secluded dales
 +
*'''Undead:''' The old dwarven city is riddled with undead
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*'''Ogres and Hill Giants:''' Throughout the hills, often work for the goblins
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*'''Griffins:''' A pride of griffins lives in a specific set of hills
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*'''Kobolds:''' Under the mountains of the north and the elf wood
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*'''Werewolf:''' Edge of elf wood
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*'''Stone Giants:''' Tribe in the mountains to the north, enemies of the frost giants
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*'''Black Dragon:''' Lairs in the boggiest part of the moor
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*'''Green Dragon:''' Lairs in the elf wood
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*'''White Dragon:''' Hunts in the coldest part of winter along the fjord
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*'''Hippogriffs:''' Flight of hippogriffs lair in the hills surrounding the moor
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See also [[Clan Rose]].

Latest revision as of 20:04, 13 November 2012

Settlements

  • Fjord (west)
  • Lower Valley
    • Cloverfield - Cattle and Cheese (human), field stone and wood houses, north side of the river
    • Mapledell - Lumber, Charcoal, and Maple Sugar (human), wood houses, a small wooded dell on the south side of the glen
    • Hermit Tor - Mixed Farming (human), field stone and wood houses, south side of the river
    • Otter Creek - Lumber, Trout, and Furs (human), wood houses, on the edge of the elf wood
    • Sheer Hollow - small wooded dell on the north side of the glen, wizard's tower and a small village support structure (high elf)
  • The Tarn (south hanging valley, between two great mountains)
    • Adders Bluff - Mining, quarry (dwarf), stone houses, on the far side of the tarn from the entrance to Stonehold
    • Stonehold - sealed dwarven city, abandoned during the Goblin War
  • Elf Wood (north side valley branching off into numerous wooded glens) - centaurs, unicorns, satyrs, treants
    • Rowanbrook - Woodcraft and Furs (wood elf), wood houses
  • Upper Valley
    • Eel Gully - Eels and Farming (halfling), wattle-and-daub, gully on the south side of the glen
    • Applebottom - Apple Orchard (halfling), wattle-and-daub, hilly area on north side of the glen
    • Comfort Knoll - Mixed Farming (halfling), wattle-and-daub, north side of the river
    • Gilliford - Mixed Farming (halfling), wattle-and-daub, south side of the river, ford
  • Troll Moor (east)
    • Snipe Island - Trout, Berries, and Waterfowl (halfling), sod houses, dry island in a large bog north of the river
    • Edgemoor - Sheep, Grouse, and Honey (halfling), sod houses, south of the river, right where the valley opens into the moor

Castles

  • Rose Castle - on an island just outside of Fallsport, home of the earl, circular stone keep, bailey, and wall
  • Riverbend Castle - castle on the river at the midpoint of the valley, knight's fee, motte, square stone keep, and moat
  • Oakridge Tower - castle on a ledge overlooking the elf wood, knight's fee, wooden keep
  • Trollwatch Castle - castle near Edgemoor, knight's fee, motte, circular stone keep, wooden palisade, and moat

Natural Features

Freshwater

  • Beaver Creek - tributary stream draining cranberry bog
  • Cider Creek - tributary stream running through Applebottom
  • Cranberry Bog - wetlands surrounding Snipe Island
  • Eel Creek - tributary stream running through Eel Gully
  • Honeybrook - tributary stream running through Edgemoor
  • Otter Creek - tributary stream running out of the elf wood and through the village of the same name
  • Rose River - named for the wild roses on its banks, the main stream running through the Glen, its headwaters are on the other side of the Troll Moor
  • Rowanbrook - tributary stream of Otter Creek running through the village of the same name
  • Sugar Creek - tributary stream running through Mapledell
  • Tarnfall Creek - tributary stream running out of the tarn with a waterfall

Calendar

This is the halfling calendar that was in place when humans first came to the valley. It was adopted by the human farmers and stuck. Months are 4 weeks, 28 days long. Seasons start on the equinox/solstice. New moon is the first day of the month, full moon is the 15th, half moons on the 8th and 22nd.

  • Spring
    • Sugar Moon (March) - maple sugar, calving (12h daylight, 34/46)
    • Seed Moon (April) - spring crop planting, farrowing (15h daylight, 37/50)
    • Milk Moon (May) - cows back into full milk (17h daylight, 45/57)
  • Summer
    • Honey Moon (June) - bees making honey, shearing (18h daylight, 50/63)
    • Hay Moon (July) - gathering hay, harvest flax and hemp (17h daylight, 52/64)
    • Harvest Moon (August) - harvesting grains (15h daylight, 52/64)
  • Autumn
    • Apple Moon (September) - apple harvest, breed cows (12h daylight, 46/60)
    • Hunter Moon (October) - hunting birds, pannage, breed sheep (10h daylight, 41/52)
    • Wood Moon (November) - gather wood (8h daylight, 36/46)
  • Winter
    • Blood Moon (December) - slaughtering (7h daylight, 34/43)
    • Wassail Moon (January) - wassailing, breed sows (8h daylight, 30/41)
    • Lamb Moon (February) - lambing, prune fruit trees (10h daylight, 30/41)

Traditions and Holidays

  • Wassail (15th of Wassail): singing to apple trees drinking mulled cider
  • Darkest Day (1st of Blood)
  • Midsummer Day (15th of Hay)

Threats

  • Frost Giants: Viking-style raiders from the fjord, come in winter
  • Hobgoblins and Goblins: The mountains and valleys to the south are goblin infested, they were responsible for the fall of the dwarven kingdom
  • Trolls: The moor to the east
  • Bugbears: Forests to the north
  • Orcs: Random bands raiding by land during the night, hole up in secluded dales
  • Undead: The old dwarven city is riddled with undead
  • Ogres and Hill Giants: Throughout the hills, often work for the goblins
  • Griffins: A pride of griffins lives in a specific set of hills
  • Kobolds: Under the mountains of the north and the elf wood
  • Werewolf: Edge of elf wood
  • Stone Giants: Tribe in the mountains to the north, enemies of the frost giants
  • Black Dragon: Lairs in the boggiest part of the moor
  • Green Dragon: Lairs in the elf wood
  • White Dragon: Hunts in the coldest part of winter along the fjord
  • Hippogriffs: Flight of hippogriffs lair in the hills surrounding the moor

See also Clan Rose.

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