Fallsport

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The largest settlement in [[Rosendale]].
The largest settlement in [[Rosendale]].
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==Major Thoroughfares==
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==Notable Thoroughfares==
* '''Portage Road:''' runs from Miller's Gate to Falls Gate (20' wide)
* '''Portage Road:''' runs from Miller's Gate to Falls Gate (20' wide)
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* '''Baker Street:''' runs along the western shore of the island from Mill Court to Castle Square (10' wide)
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* '''Baker Street:''' runs along the western shore of the island from Mill Court to Castleyard (10' wide)
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* '''Castle Street:''' runs from Castle Square to Market Square (10' wide)
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* '''Castle Street:''' runs from Castleyard to Market Square (10' wide)
* '''Mason Street:''' runs through the center of town from north to south (10' wide)
* '''Mason Street:''' runs through the center of town from north to south (10' wide)
* '''Fuller Street:''' runs along the western short of the island from Mill Court to Laundry Bend (10' wide)
* '''Fuller Street:''' runs along the western short of the island from Mill Court to Laundry Bend (10' wide)
* '''Giant's Causeway:''' runs down the cliff face from Falls Gate Bridge down to The Shelf (20' wide)
* '''Giant's Causeway:''' runs down the cliff face from Falls Gate Bridge down to The Shelf (20' wide)
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==Minor Thoroughfares==
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All the other streets are only 5' wide.
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==Significant Locations==
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===Beggars' Alley===
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==Thoroughfares==
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A dead-end alley where homeless congregate in a shantytown built up against the east wall of the town.
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* '''Portage Road''' - runs from the jetty, through Dock Gate to Bridge Gate, and then down into the elven forest (20' wide)
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* '''The Drowned Man''' - tavern, cheap, frequented by beggars and laborers
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* '''Mill Road''' - leads from the market to Miller's Gate (10' wide)
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* '''Bloody Row''' - leads south from Mill Street just outside Miller's Gate along the Ditch (10' wide)
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* '''Lake Street''' - runs parallel to the docks in both directions from Portage Road (10' wide)
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* '''Mason Street''' - runs from Fountain Square northeast to the market (10' wide)
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* '''Smith Street''' - runs from Fountain Square east to Portage Road (10' wide)
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* '''Baker Street''' - runs from Fountain Square north to Mill Road (10' wide)
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All side streets are only 5' wide.
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===Outside Town===
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* '''Glen Road''' - runs north from Miller's gate along the Rose River
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==Neighbourhoods==
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===Docks===
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Northern border of town, outside the walls. Lake Street is its main thoroughfare. The few buildings here are wood or wattle-and-daub. The population is mostly itinerant lightfoot halflings living on their barges. (3 acres, 180 pop)
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* The Blessed Barge - tavern, lightfoot halflings
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* Temple of Avandra
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* Dockside Market (Lake Street Market)
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===Market District===
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Northeast corner of town, centered around the market square at the junction of Portage Road, Mason Street, and Mill Street. Most buildings here are wood, with important ones made of brick or stone. The population is mostly human but very mixed. (10 acres, 600 pop)
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* '''Market Square''' (60' square, fountain)
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** Portage Inn
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** The Old Tavern - tavern, market (oldest)
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** Temple of Erathis
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* The Broken Blade - tavern, mercenaries
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* '''Beggars' Alley'''
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** The Drowned Man - tavern, cheap (mostly beggars and homeless laborers)
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* Merchants' Guild
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* '''Clothiers' Lane'''
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** Weavers' Guild
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** Tailors' Guild
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** Launderers' Guild
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** Cobblers' Guild
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* '''Kiln Lane'''
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** Potters' Guild
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** Bricklayers' Guild
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===Bridge District===
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Southeast corner of town around Bridge Gate and the castle gate. The buildings here are mostly wood with important ones made of brick. The population is predominantly human. (8 acres, 480 pop)
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* Bridge Gate - Portage road out to the Old Bridge
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* '''Castle Court''' (40' square, in front of castle gatehouse, local market)
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** The Gatehouse - tavern, merchants (second oldest)
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** The Lord's Head - tavern, guards
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** Temple of Bahamut
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* '''Carpenter Street'''
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** Carpenters' Guild
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** Woodworkers' Guild
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* Furriers' Guild
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* Bowyer's Shop - old wood elf and his half-elf daughter
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* '''Gropers' Alley'''
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** The Bath House
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** The Brothel
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* '''Library Street'''
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** The Library -  high elf sage/wizard
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** Bookbinders' and Papermakers' Guild
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===Mill District===
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Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Buildings are generally wattle-and-daub. The population is mostly stout halflings. (8 acres, 480 pop)
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* Miller's Gate - Mill Road to Mill Bridge
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* '''Mill Court''' - neighbourhood well
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** The Brewery - produces ale and small ale
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** The Old Mill
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** The Cider House - tavern, stout halflings
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** Temple of Pelor
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* Bakers' Guild
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* Baker Street Market - local food market
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* Braith's Pastry Shop - baker's widow, guild member
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===Bloody Row===
===Bloody Row===
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Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs. The population is mostly humans with some dwarf and halfling refugees in the shantytown. (2 acres, 120 pop)
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The stretch of Portage Road starting at Miller's Gate Bridge and extending a way's north is nicknamed "Bloody Row" because this is where the members of the Fleshers' Guild have their workshops on the river side of the road. The other side of the road is dominated by stockades and pens for the animals which are their trade. The buildings are wood and field stone.
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* Shantytown
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* '''Fleshers' Guild''' - butchers, leather-workers, skinners, and tanners gather in this large wooden hall
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* '''The Mews''' - stable yard with well
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* '''The Bloody Knife''' - tavern, home of the town's thieves' guild, dark, shadowy, suspicious
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** Fleshers' Guild - includes leather-workers, skinners, and tanners
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===Carpenter Street===
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** The Bloody Knife - tavern, thieves' guild, secret tunnel under wall
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This street is the closest thing to an elven enclave in the town. The buildings here are beautifully carved wood structures. Residents socialize in their guildhalls.
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* '''Carpenters' Guild'''
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===Riverward===
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* '''Woodworkers' Guild'''
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Southwest corner of town. The heart of the district is Fountain Square. The houses here are predominantly stone. The population is predominantly dwarves of both sub-races. (7 acres, 420 pop)
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* '''Bookbinders' and Papermakers' Guild'''
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* '''Fountain Square''' (30' square, fountain, local market)
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* '''Bowyer's Shop''' - old wood elf and his half-elf daughter
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** The Mead Hall - tavern and meadery, dwarves
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* '''Furriers' Guild'''
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** Temple of Moradin
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* '''Wine Shop''' - high elf, fruit wines made from red currant, rowan, elderberry, dandelion, and cranberry
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** Metalworkers' Guild
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* '''Potion Shop''' - high elf wizard, sells non-healing potions
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** Stoneworkers' Guild
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===Castleyard===
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* Axe and Hammer Weaponsmith Shop
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The area just outside of the castle gates holds a fountain carved like a dragon in flight and market and is home to most of the town's rich merchants, whose stone houses line Castle Street back towards Market Square. The neighborhood is human, with the few dwarves who used to live here after the castle was built moving east to the dwarf enclave on Mason Street. The buildings here tend to be stone or brick.
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* Dented Helm Armorer Shop
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* '''The Lord's Head''' - tavern, frequented by town and castle guards
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* Rye Bakery
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* '''Temple of Bahamut'''
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* '''The Gatehouse''' - expensive tavern, frequented by merchants
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===Gropers' Alley===
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A small alley near Market Square frequented by prostitutes and hired hands. The buildings here are mostly wattle-and-daub.
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* '''The Broken Blade''' - tavern, effectively the mercenaries' guild
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* '''The Bath House''' - bath house and brothel
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===Fountain Square===
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Built at the crossroads of Mason Street, Wicker Street, and Smith Street, this square is the center of the dwarven community which once was a small enclave along lower Mason Street but has been fed by refugees from the Goblin War until it was one of the most prominent neighborhoods in the town. The eponymous fountain shows the dwarven king surrounded by his honor guard, beset by goblins and is the local neighborhood's source of water and the square is home to the local market. The buildings here are stone.
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* '''The Mead Hall''' - tavern and meadery, social center of the dwarven community
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* '''Temple of Moradin'''
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* '''Metalworkers' Guild'''
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* '''Stoneworkers' Guild'''
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* '''Axe and Hammer''' - weapon shop
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* '''Dented Helm''' - armor shop
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* '''Rye Bakery'''
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===Market Square===
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The economic heart of the town and the glen as a whole. It has a large fountain carved as a knight ("the lord") stepping on giant's severed head that provides water for the neighborhood. The buildings here are a mix of wood and brick.
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* '''Portage Inn'''
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* '''The Old Tavern''' - tavern
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* '''Temple of Erathis'''
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* '''Merchants' Guild'''
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===Mill Court===
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A rectangular square that sits in front of both the old mill and Miller's Gate. It contains the local well and market. The stout halfling community centers on the court, extending north and south along the river, following Baker Street and Fuller Street. The buildings here are primarily wattle-and-daub.
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* '''The Brewery''' - produces ale and small ale
 +
* '''The Old Mill'''
 +
* '''The Cider House''' - tavern, social center of the stout halfling neighborhood
 +
* '''Temple of Pelor'''
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* '''Bakers' Guild'''
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* '''Braith's Pastry Shop''' - baker's widow, guild member
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* '''Herb Shop''' - female halfling herbalist cleric of Pelor, sells healing potions
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===The Rafts===
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Built off the 20' wide stone shelf at the base of the causeway is the neighborhood referred to by the locals as "The Rafts", a combination of docks and permanent and temporary structures built on wooden rafts. The residents are almost entirely lightfoot halflings.
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* '''The Blessed Barge''' - tavern, social heart of the lightfoot halfling community
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* '''The Floating Market''' - fish and food market
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* '''Temple of Avandra'''
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* '''The Salt House''' - one of the few buildings on the shelf itself, pans and fires for extracting salt from seawater
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===Threadneedle Court===
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Small square dominated by the four clothiers' guilds, site of the local well and market. The buildings here are wattle-and-daub with important structures fully in wood. Residents socialize in their guildhalls.
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* '''Weavers' Guild'''
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* '''Tailors' Guild'''
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* '''Launderers' Guild'''
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* '''Cobblers' Guild'''
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===Rose Castle===
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==Other Locations==
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Southern part of town. The houses here are all stone and the population is almost entirely human. (2 acres, 120 pop)
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* '''Kiln Lane'''
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** '''Potters' Guild'''
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** '''Bricklayers' Guild'''

Latest revision as of 12:34, 26 October 2012

The largest settlement in Rosendale.

Notable Thoroughfares

  • Portage Road: runs from Miller's Gate to Falls Gate (20' wide)
  • Baker Street: runs along the western shore of the island from Mill Court to Castleyard (10' wide)
  • Castle Street: runs from Castleyard to Market Square (10' wide)
  • Mason Street: runs through the center of town from north to south (10' wide)
  • Fuller Street: runs along the western short of the island from Mill Court to Laundry Bend (10' wide)
  • Giant's Causeway: runs down the cliff face from Falls Gate Bridge down to The Shelf (20' wide)

All the other streets are only 5' wide.

Significant Locations

Beggars' Alley

A dead-end alley where homeless congregate in a shantytown built up against the east wall of the town.

  • The Drowned Man - tavern, cheap, frequented by beggars and laborers

Bloody Row

The stretch of Portage Road starting at Miller's Gate Bridge and extending a way's north is nicknamed "Bloody Row" because this is where the members of the Fleshers' Guild have their workshops on the river side of the road. The other side of the road is dominated by stockades and pens for the animals which are their trade. The buildings are wood and field stone.

  • Fleshers' Guild - butchers, leather-workers, skinners, and tanners gather in this large wooden hall
  • The Bloody Knife - tavern, home of the town's thieves' guild, dark, shadowy, suspicious

Carpenter Street

This street is the closest thing to an elven enclave in the town. The buildings here are beautifully carved wood structures. Residents socialize in their guildhalls.

  • Carpenters' Guild
  • Woodworkers' Guild
  • Bookbinders' and Papermakers' Guild
  • Bowyer's Shop - old wood elf and his half-elf daughter
  • Furriers' Guild
  • Wine Shop - high elf, fruit wines made from red currant, rowan, elderberry, dandelion, and cranberry
  • Potion Shop - high elf wizard, sells non-healing potions

Castleyard

The area just outside of the castle gates holds a fountain carved like a dragon in flight and market and is home to most of the town's rich merchants, whose stone houses line Castle Street back towards Market Square. The neighborhood is human, with the few dwarves who used to live here after the castle was built moving east to the dwarf enclave on Mason Street. The buildings here tend to be stone or brick.

  • The Lord's Head - tavern, frequented by town and castle guards
  • Temple of Bahamut
  • The Gatehouse - expensive tavern, frequented by merchants

Gropers' Alley

A small alley near Market Square frequented by prostitutes and hired hands. The buildings here are mostly wattle-and-daub.

  • The Broken Blade - tavern, effectively the mercenaries' guild
  • The Bath House - bath house and brothel

Fountain Square

Built at the crossroads of Mason Street, Wicker Street, and Smith Street, this square is the center of the dwarven community which once was a small enclave along lower Mason Street but has been fed by refugees from the Goblin War until it was one of the most prominent neighborhoods in the town. The eponymous fountain shows the dwarven king surrounded by his honor guard, beset by goblins and is the local neighborhood's source of water and the square is home to the local market. The buildings here are stone.

  • The Mead Hall - tavern and meadery, social center of the dwarven community
  • Temple of Moradin
  • Metalworkers' Guild
  • Stoneworkers' Guild
  • Axe and Hammer - weapon shop
  • Dented Helm - armor shop
  • Rye Bakery

Market Square

The economic heart of the town and the glen as a whole. It has a large fountain carved as a knight ("the lord") stepping on giant's severed head that provides water for the neighborhood. The buildings here are a mix of wood and brick.

  • Portage Inn
  • The Old Tavern - tavern
  • Temple of Erathis
  • Merchants' Guild

Mill Court

A rectangular square that sits in front of both the old mill and Miller's Gate. It contains the local well and market. The stout halfling community centers on the court, extending north and south along the river, following Baker Street and Fuller Street. The buildings here are primarily wattle-and-daub.

  • The Brewery - produces ale and small ale
  • The Old Mill
  • The Cider House - tavern, social center of the stout halfling neighborhood
  • Temple of Pelor
  • Bakers' Guild
  • Braith's Pastry Shop - baker's widow, guild member
  • Herb Shop - female halfling herbalist cleric of Pelor, sells healing potions

The Rafts

Built off the 20' wide stone shelf at the base of the causeway is the neighborhood referred to by the locals as "The Rafts", a combination of docks and permanent and temporary structures built on wooden rafts. The residents are almost entirely lightfoot halflings.

  • The Blessed Barge - tavern, social heart of the lightfoot halfling community
  • The Floating Market - fish and food market
  • Temple of Avandra
  • The Salt House - one of the few buildings on the shelf itself, pans and fires for extracting salt from seawater

Threadneedle Court

Small square dominated by the four clothiers' guilds, site of the local well and market. The buildings here are wattle-and-daub with important structures fully in wood. Residents socialize in their guildhalls.

  • Weavers' Guild
  • Tailors' Guild
  • Launderers' Guild
  • Cobblers' Guild

Other Locations

  • Kiln Lane
    • Potters' Guild
    • Bricklayers' Guild
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