Rosendale

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* The Leaping Trout - tavern, lightfoot halflings
* The Leaping Trout - tavern, lightfoot halflings
* The Drowned Man - tavern, fishermen
* The Drowned Man - tavern, fishermen
-
* Shrine to Kord
+
* Temple of Avandra
-
* Shrine to the Raven Queen
+
-
* Temple of Melora
+
* The Brothel
* The Brothel
===Market District===
===Market District===
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* Bridge Gate - Portage road out to the Old Bridge
* Bridge Gate - Portage road out to the Old Bridge
* The Gatehouse - tavern, merchants (second oldest)
* The Gatehouse - tavern, merchants (second oldest)
-
* Temple of Avandra
 
* The Lord's Head - tavern, guards
* The Lord's Head - tavern, guards
* Temple of Bahamut
* Temple of Bahamut
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* Fountain Square (30' square, fountain, local market)
* Fountain Square (30' square, fountain, local market)
* The Mead Hall - tavern and meadery, dwarves
* The Mead Hall - tavern and meadery, dwarves
-
* Church of Moradin
+
* Temple of Moradin
* Metalworkers' Guild
* Metalworkers' Guild
* Stoneworkers' Guild
* Stoneworkers' Guild

Revision as of 18:54, 9 October 2012

Thoroughfares

  • Portage Road - runs from the jetty, through Dock Gate to Bridge Gate, and then down into the elven forest (20' wide)
  • Mill Road - leads from the market to Miller's Gate (10' wide)
  • Butchers' Row - leads south from Mill Street just outside Miller's Gate along the Ditch (10' wide)
  • Lake Street - runs parallel to the docks in both directions from Portage Road (10' wide)
  • Mason Street - runs from Fountain Square northeast to the market (10' wide)
  • Smith Street - runs from Fountain Square east to Portage Road (10' wide)
  • Baker Street - runs from Fountain Square north to Mill Road (10' wide)

All side streets are only 5' wide.

Outside Town

  • Dale Road - runs north from just outside Bridge Gate, into the halfling farmland to the north
  • Hill Road - runs from Mill Bridge north into the dwarven foothills

Neighbourhoods

Docks

Northern border of town, outside the walls. Lake Street is its main thoroughfare. The buildings here are wood or wattle-and-daub. The population is mostly itinerant lightfoot halflings living on their barges. (5 acres, 300 pop)

  • The Leaping Trout - tavern, lightfoot halflings
  • The Drowned Man - tavern, fishermen
  • Temple of Avandra
  • The Brothel

Market District

Northeast corner of town, centered around the market square at the junction of Portage Road and Mill Street. The buildings here are of varied construction. The population is mostly human but very mixed. (10 acres, 600 pop)

  • Market Square (60' square, fountain)
  • Portage Inn
  • The Old Tavern - tavern, travellers (oldest)
  • The Broken Blade - tavern, mercenaries
  • Temple of Erathis
  • Merchants' Guild
  • Weavers' Guild
  • Tailors' Guild
  • Launderers' Guild
  • Potters' Guild
  • Bricklayers' Guild
  • Bowyer's Shop - run by an old wood elf and his half-elf daughter

Bridge District

Southeast corner of town around Bridge Gate and the castle gate. The buildings here are mostly wood or brick. The population is predominantly human. (8 acres, 480 pop)

  • Castle Court (40' square, in front of castle gatehouse, local market)
  • Bridge Gate - Portage road out to the Old Bridge
  • The Gatehouse - tavern, merchants (second oldest)
  • The Lord's Head - tavern, guards
  • Temple of Bahamut
  • Carpenters' Guild
  • Woodworkers' Guild
  • Furriers' Guild
  • The Bath House

Mill District

Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Buildings are generally wattle-and-daub. The population is mostly stout halflings. (7 acres, 420 pop)

  • Miller's Gate - Mill road to Mill Bridge
  • Mill Court - neighborhood well
  • The Brewery - produces ale and small ale
  • The Old Mill
  • Bakers' Guild
  • Baker Street Market - local food market
  • The Cider House - tavern, stout halflings
  • Temple of Pelor
  • Braith's Pastry Shop - baker's widow, guild member

Butchers' Row

Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs. The population is mostly humans with some dwarf and halfling refugees in the shantytown. (2 acres, 120 pop)

  • Butchers' Guild - includes leather-workers, skinners, and tanners
  • The Red Wyvern - tavern, thieves' guild, secret tunnel under wall
  • Shantytown
  • The Mews - stable yard with well

The Pasture

Southwest corner of town. The heart of the district is Fountain Square. The houses here are predominantly stone. The population is predominantly dwarves of both sub-races. (6 acres, 360 pop)

  • Fountain Square (30' square, fountain, local market)
  • The Mead Hall - tavern and meadery, dwarves
  • Temple of Moradin
  • Metalworkers' Guild
  • Stoneworkers' Guild
  • Axe and Hammer Weaponsmith Shop
  • Dented Helm Armorer Shop
  • Rye Bakery

Rose Castle

Southern part of town. The houses here are all stone and the population almost entirely human. (2 acres, 120 pop)

Calendar

This is the halfling calendar that was in place when humans first came to the valley. It was adopted by the human farmers and stuck. Months are 4 weeks, 28 days long. Seasons start on the equinox/solstice. New moon is the first day of the month, full moon is the 15th, half moons on the 8th and 22nd.

  • Spring
    • Sugar Moon (March) - maple sugar, calving
    • Seed Moon (April) - spring crop planting, farrowing
    • Milk Moon (May) - cows back into full milk
  • Summer
    • Honey Moon (June) - bees making honey, shearing
    • Hay Moon (July) - gathering hay, harvest flax and hemp
    • Harvest Moon (August) - harvesting grains
  • Autumn
    • Apple Moon (September) - apple harvest, breed cows
    • Hunter Moon (October) - hunting birds, pannage, breed sheep
    • Wood Moon (November) - gather wood
  • Winter
    • Blood Moon (December) - slaughtering
    • Wassail Moon (January) - wassailing, breed sows
    • Lamb Moon (February) - lambing, prune fruit trees

Traditions and Holidays

  • Wassail Moon, singing to apple trees drinking mulled cider
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