Rosendale
From Gothpoodle
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==Neighbourhoods== | ==Neighbourhoods== | ||
===Docks=== | ===Docks=== | ||
- | Northern border of town, outside the walls. Lake Street is its main thoroughfare. The buildings here are wood or wattle-and-daub. The population is a | + | Northern border of town, outside the walls. Lake Street is its main thoroughfare. The buildings here are wood or wattle-and-daub. The population is mostly human but sees a lot of itinerant lightfoot halflings. (5 acres, 300 pop) |
* The Leaping Trout - tavern, lightfoot halflings | * The Leaping Trout - tavern, lightfoot halflings | ||
* The Drowned Man - tavern, fishermen | * The Drowned Man - tavern, fishermen | ||
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* Woodworkers' Guild | * Woodworkers' Guild | ||
===Mill District=== | ===Mill District=== | ||
- | Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Buildings are generally wattle-and-daub. The population is mostly stout halflings. ( | + | Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Buildings are generally wattle-and-daub. The population is mostly stout halflings. (7 acres, 420 pop) |
* Miller's Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains | * Miller's Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains | ||
* The Brewery | * The Brewery | ||
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* Temple of Pelor | * Temple of Pelor | ||
===Butchers' Row=== | ===Butchers' Row=== | ||
- | Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs. (3 acres, 180 pop) | + | Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs. The population is mostly humans with some dwarf and halfling refugees in the shantytown.(3 acres, 180 pop) |
* Butchers' Guild | * Butchers' Guild | ||
* The Red Wyvern - tavern, thieves' guild, secret tunnel under wall | * The Red Wyvern - tavern, thieves' guild, secret tunnel under wall | ||
* Shantytown | * Shantytown | ||
===The Pasture=== | ===The Pasture=== | ||
- | Southwest corner of town. The heart of the district is Fountain Square. The houses here are predominantly stone. The population is predominantly dwarves of both sub-races. ( | + | Southwest corner of town. The heart of the district is Fountain Square. The houses here are predominantly stone. The population is predominantly dwarves of both sub-races. (6 acres, 360 pop) |
* The Mead Hall - tavern, dwarves | * The Mead Hall - tavern, dwarves | ||
* Church of Moradin | * Church of Moradin | ||
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* Stoneworkers' Guild | * Stoneworkers' Guild | ||
===Rose Castle=== | ===Rose Castle=== | ||
- | Southern part of town. The houses here are all stone and the population almost entirely human. ( | + | Southern part of town. The houses here are all stone and the population almost entirely human. (2 acres, 120 pop) |
Revision as of 01:51, 28 September 2012
Thoroughfares
- Portage Road - runs from the docks, through Dock Gate to Bridge Gate (20' wide)
- Mill Street - leads from the market to Miller's Gate (10' wide)
- Butchers' Row - leads south from Mill Street just outside Miller's Gate along the Ditch (10' wide)
- Lake Street - runs parallel to the docks in both directions from Portage Road (10' wide)
- Mason Street - runs from Fountain Square north to Mill Street (10' wide)
- Smith Street - runs from Fountain Square east to Portage Road (10' wide)
All side streets are only 5' wide.
Neighbourhoods
Docks
Northern border of town, outside the walls. Lake Street is its main thoroughfare. The buildings here are wood or wattle-and-daub. The population is mostly human but sees a lot of itinerant lightfoot halflings. (5 acres, 300 pop)
- The Leaping Trout - tavern, lightfoot halflings
- The Drowned Man - tavern, fishermen
- Shrine to Kord
- Shrine to the Raven Queen
- Temple of Melora
Market District
Northeast corner of town, centered around the market square at the junction of Portage Road and Mill Street. The buildings here are of varied construction. The population is mostly human but very mixed. (10 acres, 600 pop)
- Portage Inn
- The Old Tavern - tavern, travellers (oldest)
- The Broken Blade - tavern, mercenaries
- Temple of Erathis
- The Gentle House - brothel
- Merchants' Guild
- Weavers' Guild
- Tailors' Guild
- Launderers' Guild
- Potters' Guild
- Bricklayers' Guild
Bridge District
Southeast corner of town around Bridge Gate and the castle gate. The buildings here are mostly wood or brick. The population is predominantly human. (7 acres, 420 pop)
- Bridge Gate - over Old Bridge, Valley Road leading north to halfling farmland and Portage Road continuing south down into elven woods
- The Gatehouse - tavern, merchants (second oldest)
- Temple of Avandra
- The Lord's Head - tavern, guards
- Temple of Bahamut
- Carpenters' Guild
- Woodworkers' Guild
Mill District
Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Buildings are generally wattle-and-daub. The population is mostly stout halflings. (7 acres, 420 pop)
- Miller's Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
- The Brewery
- The Old Mill
- Bakers' Guild
- The Cider House - tavern, stout halflings
- Temple of Pelor
Butchers' Row
Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs. The population is mostly humans with some dwarf and halfling refugees in the shantytown.(3 acres, 180 pop)
- Butchers' Guild
- The Red Wyvern - tavern, thieves' guild, secret tunnel under wall
- Shantytown
The Pasture
Southwest corner of town. The heart of the district is Fountain Square. The houses here are predominantly stone. The population is predominantly dwarves of both sub-races. (6 acres, 360 pop)
- The Mead Hall - tavern, dwarves
- Church of Moradin
- Metalworkers' Guild
- Stoneworkers' Guild
Rose Castle
Southern part of town. The houses here are all stone and the population almost entirely human. (2 acres, 120 pop)