Rosendale

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==Thoroughfares==
==Thoroughfares==
-
* Portage Road - runs from the docks, through Lake Gate to Bridge Gate
+
* Portage Road - runs from the docks, through Dock Gate to Bridge Gate
* Mill Street - leads from the market to Miller's Gate
* Mill Street - leads from the market to Miller's Gate
* Tanners' Row - leads south from Mill Street just outside Miller's Gate along the Ditch
* Tanners' Row - leads south from Mill Street just outside Miller's Gate along the Ditch
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==Neighbourhoods==
==Neighbourhoods==
===Market District===
===Market District===
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Centered around the market square. Portage Road runs through it, Bridge Street leads southeast to the Old Gate, Ditch Street leads west to Tanners' Gate. The buildings here are wood, brick, or stone.
+
Centered around the market square at the junction of Portage Road and Mill Street. The buildings here are wood, brick, or stone.
* Town Hall Inn
* Town Hall Inn
* Broken Blade - tavern, mercenaries
* Broken Blade - tavern, mercenaries
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* The Gentle House - brothel
* The Gentle House - brothel
* Merchants' Guild
* Merchants' Guild
-
===Old Gate District===
+
===Bridge District===
-
Southeast corner of town. Main artery is Bridge Street, leading from the bridge over the gorge to the market square. The buildings here are wood, brick, or stone.
+
Southeast corner of town around Bridge Gate. The buildings here are wood, brick, or stone.
-
* Old Gate - over Old Bridge to Valley Road, leading north to halfling farmland and south out of the valley into elven woods
+
* Bridge Gate - over Old Bridge to Valley Road, leading north to halfling farmland and south out of the valley into elven woods
* The Gatehouse - tavern, merchants
* The Gatehouse - tavern, merchants
* Temple of Avandra
* Temple of Avandra
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* Sacred Grove of Melora
* Sacred Grove of Melora
===Castle District===
===Castle District===
-
High mound in the south of the town, Portage Road leads from it, down the center of town, to the docks. The buildings here are stone.
+
High mound in the south of the town. The buildings here are stone.
* Lord's Head - tavern, guards
* Lord's Head - tavern, guards
* Temple of Bahamut
* Temple of Bahamut
===Docks===
===Docks===
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Northern border of town, outside the walls. Lake Street leads south from it to the castle. The buildings here are wood or wattle-and-daub.
+
Northern border of town, outside the walls. Lake Street is its main thoroughfare. The buildings here are wood or wattle-and-daub.
* Leaping Trout - tavern, lightfoot halflings
* Leaping Trout - tavern, lightfoot halflings
* The Drowned Man - tavern, fishermen
* The Drowned Man - tavern, fishermen
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* Shrine to the Raven Queen
* Shrine to the Raven Queen
===Mill District===
===Mill District===
-
Northwest corner of town, main artery is Mill Street leading from Lake Street west to Mill Gate. Most of the buildings here are wood while important ones are stone.
+
Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Most of the buildings here are wood while important ones are stone.
* Mill Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
* Mill Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
* The Old Mill
* The Old Mill
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* Bakers' Guild
* Bakers' Guild
===Craftsman District===
===Craftsman District===
-
Southwest corner of town, main artery is Ditch Street leading to Tanners' Gate. The important buildings here are brick, the rest are wood.
+
Southwest corner of town. The important buildings here are brick, the rest are wood.
* Carpenters' Guild
* Carpenters' Guild
* Weavers' Guild
* Weavers' Guild
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* Bricklayers' Guild
* Bricklayers' Guild
===Tanners' Row===
===Tanners' Row===
-
Outside the western wall, along the ditch, dead-ends at the Old Mill. Accessed via Tanners' Gate in the southwest corner of town. The buildings here are wood or wattle-and-daub with thatch roofs.
+
Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs.
* Tanners' Gate
* Tanners' Gate
* Tanners' Guild
* Tanners' Guild
* Red Wyvern - tavern, thieves' guild, secret tunnel under wall
* Red Wyvern - tavern, thieves' guild, secret tunnel under wall

Revision as of 16:02, 27 September 2012

Thoroughfares

  • Portage Road - runs from the docks, through Dock Gate to Bridge Gate
  • Mill Street - leads from the market to Miller's Gate
  • Tanners' Row - leads south from Mill Street just outside Miller's Gate along the Ditch
  • Lake Street - runs parallel to the docks in both directions from Portage Road

Neighbourhoods

Market District

Centered around the market square at the junction of Portage Road and Mill Street. The buildings here are wood, brick, or stone.

  • Town Hall Inn
  • Broken Blade - tavern, mercenaries
  • Temple of Erathis
  • The Gentle House - brothel
  • Merchants' Guild

Bridge District

Southeast corner of town around Bridge Gate. The buildings here are wood, brick, or stone.

  • Bridge Gate - over Old Bridge to Valley Road, leading north to halfling farmland and south out of the valley into elven woods
  • The Gatehouse - tavern, merchants
  • Temple of Avandra

Dwarven Town

West side of town, eastern border is Portage Road. The heart of the district is Fountain Square. The houses here are predominantly stone.

  • Rocksplitter Clan Brewery
  • Cracked Quartz - tavern, dwarves
  • Church of Moradin
  • Metalworkers' Guild
  • Stoneworkers' Guild

Halfling Town

East side of town, western border is Portage Road. The houses here are generally wattle-and-daub.

  • The Burrow - tavern, stout halflings
  • Temple of Pelor

The Grove

Northeast corner of town, main artery is the Grove Path winding up the hill. The houses here are made of wood.

  • Oakwood Winery
  • Sacred Grove of Melora

Castle District

High mound in the south of the town. The buildings here are stone.

  • Lord's Head - tavern, guards
  • Temple of Bahamut

Docks

Northern border of town, outside the walls. Lake Street is its main thoroughfare. The buildings here are wood or wattle-and-daub.

  • Leaping Trout - tavern, lightfoot halflings
  • The Drowned Man - tavern, fishermen
  • Shrine to Kord
  • Shrine to the Raven Queen

Mill District

Northwest corner of town, main artery is Mill Street leading from the market to Miller's Gate. Most of the buildings here are wood while important ones are stone.

  • Mill Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
  • The Old Mill
  • Old Mill Tavern - tavern, woodsmen, travellers
  • Woodworkers' Guild
  • Bakers' Guild

Craftsman District

Southwest corner of town. The important buildings here are brick, the rest are wood.

  • Carpenters' Guild
  • Weavers' Guild
  • Tailors' Guild
  • Launderers' Guild
  • Potters' Guild
  • Bricklayers' Guild

Tanners' Row

Outside the western wall, along the ditch, runs south from Miller's Gate and dead-ends. The buildings here are wood or wattle-and-daub with thatch roofs.

  • Tanners' Gate
  • Tanners' Guild
  • Red Wyvern - tavern, thieves' guild, secret tunnel under wall
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