Rosendale

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==Market District==
==Market District==
-
Centered around the market square. Lake Street runs through it, Bridge Street leads southeast to the Old Gate, Ditch Street leads west to Tanners' Gate.
+
Centered around the market square. Lake Street runs through it, Bridge Street leads southeast to the Old Gate, Ditch Street leads west to Tanners' Gate. The buildings here are wood, brick, or stone.
* Town Hall Inn
* Town Hall Inn
* Broken Blade - tavern, mercenaries
* Broken Blade - tavern, mercenaries
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* Merchants' Guild
* Merchants' Guild
==Old Gate District==
==Old Gate District==
-
Southeast corner of town. Main artery is Bridge Street, leading from the bridge over the gorge to the market square.
+
Southeast corner of town. Main artery is Bridge Street, leading from the bridge over the gorge to the market square. The buildings here are wood, brick, or stone.
-
* Old Gate
+
* Old Gate - over Old Bridge to Valley Road, leading north to halfling farmland and south out of the valley into elven woods
* The Gatehouse - tavern, merchants
* The Gatehouse - tavern, merchants
* Temple of Avandra
* Temple of Avandra
==Dwarven Town==
==Dwarven Town==
-
West side of town, eastern border is Lake Street. The heart of the district is Fountain Square.
+
West side of town, eastern border is Lake Street. The heart of the district is Fountain Square. The houses here are predominantly stone.
* Rocksplitter Clan Brewery
* Rocksplitter Clan Brewery
* Cracked Quartz - tavern, dwarves
* Cracked Quartz - tavern, dwarves
Line 19: Line 19:
* Stoneworkers' Guild
* Stoneworkers' Guild
==Halfling Town==
==Halfling Town==
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East side of town, western border is Lake Street. Its main artery is Ridge Street, which runs parallel to the wall from the Grove to Bridge Street.
+
East side of town, western border is Lake Street. The houses here are generally wattle-and-daub.
* The Burrow - tavern, stout halflings
* The Burrow - tavern, stout halflings
* Temple of Pelor
* Temple of Pelor
-
* Bakers' Guild
 
==The Grove==
==The Grove==
-
Northeast corner of town, main artery is the Grove Path winding up the hill.
+
Northeast corner of town, main artery is the Grove Path winding up the hill. The houses here are made of wood.
* Oakwood Winery
* Oakwood Winery
* Sacred Grove of Melora
* Sacred Grove of Melora
==Castle District==
==Castle District==
-
High mound in the south of the town, Lake Street leads from it, down the center of town, to the docks.
+
High mound in the south of the town, Lake Street leads from it, down the center of town, to the docks. The buildings here are stone.
* Lord's Head - tavern, guards
* Lord's Head - tavern, guards
* Temple of Bahamut
* Temple of Bahamut
==Docks==
==Docks==
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Northern border of town, outside the walls. Lake Street leads south from it to the castle.
+
Northern border of town, outside the walls. Lake Street leads south from it to the castle. The buildings here are wood or wattle-and-daub.
* Leaping Trout - tavern, lightfoot halflings
* Leaping Trout - tavern, lightfoot halflings
* The Drowned Man - tavern, fishermen
* The Drowned Man - tavern, fishermen
Line 38: Line 37:
* Shrine to the Raven Queen
* Shrine to the Raven Queen
==Mill District==
==Mill District==
-
Northwest corner of town, main artery is Mill Street leading from Lake Street west to Mill Gate.
+
Northwest corner of town, main artery is Mill Street leading from Lake Street west to Mill Gate. Most of the buildings here are wood while important ones are stone.
-
* Mill Gate
+
* Mill Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
* The Old Mill
* The Old Mill
* Old Mill Tavern - tavern, woodsmen, travellers
* Old Mill Tavern - tavern, woodsmen, travellers
* Woodworkers' Guild
* Woodworkers' Guild
 +
* Bakers' Guild
==Craftsman District==
==Craftsman District==
-
Southwest corner of town, main artery is Ditch Street leading to Tanners' Gate.
+
Southwest corner of town, main artery is Ditch Street leading to Tanners' Gate. The important buildings here are brick, the rest are wood.
* Carpenters' Guild
* Carpenters' Guild
* Weavers' Guild
* Weavers' Guild
Line 52: Line 52:
* Bricklayers' Guild
* Bricklayers' Guild
==Tanners' Row==
==Tanners' Row==
-
Outside the western wall, along the ditch, dead-ends at the Old Mill. Accessed via Tanners' Gate in the southwest corner of town.
+
Outside the western wall, along the ditch, dead-ends at the Old Mill. Accessed via Tanners' Gate in the southwest corner of town. The buildings here are wood or wattle-and-daub with thatch roofs.
* Tanners' Gate
* Tanners' Gate
* Tanners' Guild
* Tanners' Guild
* Red Wyvern - tavern, thieves' guild, secret tunnel under wall
* Red Wyvern - tavern, thieves' guild, secret tunnel under wall

Revision as of 20:59, 25 September 2012

Contents

Market District

Centered around the market square. Lake Street runs through it, Bridge Street leads southeast to the Old Gate, Ditch Street leads west to Tanners' Gate. The buildings here are wood, brick, or stone.

  • Town Hall Inn
  • Broken Blade - tavern, mercenaries
  • Temple of Erathis
  • The Gentle House - brothel
  • Merchants' Guild

Old Gate District

Southeast corner of town. Main artery is Bridge Street, leading from the bridge over the gorge to the market square. The buildings here are wood, brick, or stone.

  • Old Gate - over Old Bridge to Valley Road, leading north to halfling farmland and south out of the valley into elven woods
  • The Gatehouse - tavern, merchants
  • Temple of Avandra

Dwarven Town

West side of town, eastern border is Lake Street. The heart of the district is Fountain Square. The houses here are predominantly stone.

  • Rocksplitter Clan Brewery
  • Cracked Quartz - tavern, dwarves
  • Church of Moradin
  • Metalworkers' Guild
  • Stoneworkers' Guild

Halfling Town

East side of town, western border is Lake Street. The houses here are generally wattle-and-daub.

  • The Burrow - tavern, stout halflings
  • Temple of Pelor

The Grove

Northeast corner of town, main artery is the Grove Path winding up the hill. The houses here are made of wood.

  • Oakwood Winery
  • Sacred Grove of Melora

Castle District

High mound in the south of the town, Lake Street leads from it, down the center of town, to the docks. The buildings here are stone.

  • Lord's Head - tavern, guards
  • Temple of Bahamut

Docks

Northern border of town, outside the walls. Lake Street leads south from it to the castle. The buildings here are wood or wattle-and-daub.

  • Leaping Trout - tavern, lightfoot halflings
  • The Drowned Man - tavern, fishermen
  • Shrine to Kord
  • Shrine to the Raven Queen

Mill District

Northwest corner of town, main artery is Mill Street leading from Lake Street west to Mill Gate. Most of the buildings here are wood while important ones are stone.

  • Mill Gate - over Mill Bridge, Dwarf Road leading west into foothills and mountains
  • The Old Mill
  • Old Mill Tavern - tavern, woodsmen, travellers
  • Woodworkers' Guild
  • Bakers' Guild

Craftsman District

Southwest corner of town, main artery is Ditch Street leading to Tanners' Gate. The important buildings here are brick, the rest are wood.

  • Carpenters' Guild
  • Weavers' Guild
  • Tailors' Guild
  • Launderers' Guild
  • Potters' Guild
  • Bricklayers' Guild

Tanners' Row

Outside the western wall, along the ditch, dead-ends at the Old Mill. Accessed via Tanners' Gate in the southwest corner of town. The buildings here are wood or wattle-and-daub with thatch roofs.

  • Tanners' Gate
  • Tanners' Guild
  • Red Wyvern - tavern, thieves' guild, secret tunnel under wall
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