Character Creation

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Your character will be forms of three types of Aspects: Mind, Identity, and Vessel.
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==Template==
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*All characters have one '''Mind''' aspect. This is the core of the character.
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In order to streamline character creation, pick a template what represents what your character is:
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==Templates==
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First, pick a template to represent your character:
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*'''Human''': You are some variation of the human race. You were born and grew up. Your genes may have been [[Human Genetic Engineering|selected or modified], but your legacy is humanity.
*'''Human''': You are some variation of the human race. You were born and grew up. Your genes may have been [[Human Genetic Engineering|selected or modified], but your legacy is humanity.
*'''Bioroid''': You are a biological machine. You were [[Tissue Engineering|constructed]] at someone's behest and that person was your legal guardian when you woke.
*'''Bioroid''': You are a biological machine. You were [[Tissue Engineering|constructed]] at someone's behest and that person was your legal guardian when you woke.
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*'''Ghost''': You were born or constructed as a biological entity but had your mind [[Uploading and Mind Emulation|uploaded]] into a computer and now have an existence similar to an artificial intelligence.
*'''Ghost''': You were born or constructed as a biological entity but had your mind [[Uploading and Mind Emulation|uploaded]] into a computer and now have an existence similar to an artificial intelligence.
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==Mind==
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==Aspects==
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Note the type of your mind based on your template: Organic for Humans and Bioroids, Digital for AIs and Ghosts.
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Your character will be defined by three types of Aspects: Mind, Identity, and Vessel.  
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*All characters have one '''Mind''' aspect. This is the core of the character. It is either Organic (Humans or Bioroids) or Digital (AIs or Ghosts).
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==Vessels==
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*Most characters have one or more '''Identity''' aspects. Those who don't are a social non-entity. Each Identity is identified by a name.
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Note the type of the vessel (Body, Cybershell, or Bioshell).
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*Most characters have one or more '''Vessel''' aspects. These are the physical bodies they inhabit. Each Vessel is either a Body, Cybershell, or Bioshell.
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*'''Human''': You have the body you were born with. Choose the type from the Human, Human Upgrade, and Parahuman types under [[Vessels]]. Any additional Vessels you have can be Bioroids or Cybershells operated by teleoperation.
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**Humans and Bioroids must have their original Body but can have additional Cybershells and Bioshells they can tele-operate.
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*'''Bioroid''': You have the body you were originally constructed with. Choose the type from the Bioroid types under [[Vessels]]. Any additional Vessels you have can be Bioroids or Cybershells operated by teleoperation.  
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*'''AI''': You can have any number of cybershells or bioshells chosen from the types under [[Vessels]].
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*'''Ghost''': You can have any number of cybershells or bioshells chosen from the types under [[Vessels]], which may include a necromorph bioshell of its original body.
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Each vessel's first trait is its type or model.
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*Biological vessels may have additional traits indicating [[Brain Implants]], [[Biomods]], [[Medical_Care#Nanosymbionts|Nanosymbionts]].
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*Mechanical vessels may have additional traits indicating additional or non-standard components from the base model.
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Starting characters get twelve traits to start, spread between their Mind and any number of Identities and Vessels. You must have at least one Identity and Vessel and they need to have at least one trait each. In addition, they should choose two complications, each attached to their Mind or one of their Identities or Vessels.
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==Templates Timeline==
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*'''LAI''' (2035)
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*'''Human Upgrade/Parahuman''' (2050)
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*'''SAI''' (2066)
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*'''Bioroid''' (2067)
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*'''Ghost''' (2076)
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==Mind==
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What you know, who you are.
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*Specify type: Digital or Organic.
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*Choose traits representing your mental capabilities (experience, knowledge, talent).
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*Sample Complications (Digital): Shadow, Fragment, Low-Sapient, Law-Abiding.
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*Sample Complications (Organic): Any sort of mental illness or disability. Slave Mentality (for bioroids).
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==Identity==
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==Traits==
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Who you are thought to be, who you know, what you own.
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Each aspect is defined by one or more traits. Starting characters get twelve traits to spread among their aspects with the only limitation that each aspect must have at least one trait.
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*Specify the identity's name.
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*'''Mind''' traits represent skills (Spacer, Bounty Hunter, Engineer, Soldier), talents (Mathematical Savant, Musical Virtuoso), or areas of knowledge (Luna City, Martian Triads, Economics).
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*Choose traits representing the identity's social resources (contacts, property, status, authority). All identities must have at least one trait (to exist, someone has to know them or they have to exist on some piece of paperwork). A common first trait is citizenship or ownership.
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*'''Identity''' traits represent contacts in an organization (Trojan Mafia, GRA, Luna City PD) or region (L5, Red China, Beijing), citizenship, jobs (GRA Agent, Freelance Slinky Star, Pharmer), or wealth (investments, property, cash).
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*Sample Complications (Infomorph): Rogue, Xox, Emergent.
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*'''Vessel''' traits start with the [[Vessels|type or model]] (Genefixed Human, Volkspider, Tennin Parahuman, Hecate Model Bioroid) and further traits represent [[Brain Implants|brain implants]], [[Biomods|biomods]], [[Medical_Care#Nanosymbionts|nanosymbionts]], or other enhancements or modifications.
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*Sample Complications (Bioroid): Property.
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==Vessel==
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==Handicaps==
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What you inhabit and what it can do. Organics have their body. Digitals get cybershells and bioshells. Organics can also have cybershells and bioshells that they tele-operate.
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Handicaps are negative traits that a player can take in order to acquire more Plot Points. They are attached to an aspect, just like any other trait. You can take as many as you want but it isn't recommended to take more than two.
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*Specify type: Body, Cybershell, or Bioshell.
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*'''Mind''' handicaps can be mental disabilities for baseline humans, restrictive programming for AIs, slave mentality for bioroids, or being a fragment for a ghost.
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*All vessels must have at least one trait, describing what they are (Genefixed human, Tennin parahuman, Incubus bioroid, Clockwork Souls Gynoid, etc).
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*'''Identity''' handicaps can be being wanted by the police or criminal organizations, being property for AIs, having a legal guardian for bioroids, or being in debt.
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*Choose traits representing the vessel's physical capabilities ([[Brain Implants]], [[Biomods]], [[Medical_Care#Nanosymbionts|Nanosymbionts]]).
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*'''Vessel''' handicaps can be physical disabilities or being a floater for humans, being identical to others of the same model for bioroids or cybershells, or sort of bug or design flaw for constructed vessels.
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*Sample Complications (Human): Floater, any sort of physical disability (rare in Fourth and Fifth Wave nations).
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*Sample Complications (Bioroid): Off-the-Rack Looks.
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*Sample Complications (Cybershell): Any sort of bug, quirk, or design limitation.
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See [[Vessels]].
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==Sample Characters==
==Sample Characters==
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**Martian Triad "Gun Moll"
**Martian Triad "Gun Moll"
**Lavish Allowance
**Lavish Allowance
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**''Undercover (Complication)''
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**Undercover ''Handicap''
*Vessel (Body)
*Vessel (Body)
**Incubus Bioroid
**Incubus Bioroid
**Mars-Adapted
**Mars-Adapted
**Flesh Pockets
**Flesh Pockets
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**''Insatiable Sex Drive (Complication)''
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**Insatiable Sex Drive ''Handicap''
===Chester===
===Chester===
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*Identity (Chester)
*Identity (Chester)
**Former Employee of Exogenesis
**Former Employee of Exogenesis
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**''Property of Nanodynamics (Complication)''
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**Property of Nanodynamics ''Handicap''
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**''Rogue SAI (Complication)''
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**Wanted Rogue SAI ''Handicap''
*Identity (Carlos Diego)
*Identity (Carlos Diego)
**Citizen of Luna City
**Citizen of Luna City

Revision as of 03:22, 4 August 2012

Template

In order to streamline character creation, pick a template what represents what your character is:

  • Human: You are some variation of the human race. You were born and grew up. Your genes may have been [[Human Genetic Engineering|selected or modified], but your legacy is humanity.
  • Bioroid: You are a biological machine. You were constructed at someone's behest and that person was your legal guardian when you woke.
  • Artificial Intelligence (AI): You are a digital entity. You exist as software which inhabits whatever shell the computer you are currently running on controls.
  • Ghost: You were born or constructed as a biological entity but had your mind uploaded into a computer and now have an existence similar to an artificial intelligence.

Aspects

Your character will be defined by three types of Aspects: Mind, Identity, and Vessel.

  • All characters have one Mind aspect. This is the core of the character. It is either Organic (Humans or Bioroids) or Digital (AIs or Ghosts).
  • Most characters have one or more Identity aspects. Those who don't are a social non-entity. Each Identity is identified by a name.
  • Most characters have one or more Vessel aspects. These are the physical bodies they inhabit. Each Vessel is either a Body, Cybershell, or Bioshell.
    • Humans and Bioroids must have their original Body but can have additional Cybershells and Bioshells they can tele-operate.

Traits

Each aspect is defined by one or more traits. Starting characters get twelve traits to spread among their aspects with the only limitation that each aspect must have at least one trait.

  • Mind traits represent skills (Spacer, Bounty Hunter, Engineer, Soldier), talents (Mathematical Savant, Musical Virtuoso), or areas of knowledge (Luna City, Martian Triads, Economics).
  • Identity traits represent contacts in an organization (Trojan Mafia, GRA, Luna City PD) or region (L5, Red China, Beijing), citizenship, jobs (GRA Agent, Freelance Slinky Star, Pharmer), or wealth (investments, property, cash).
  • Vessel traits start with the type or model (Genefixed Human, Volkspider, Tennin Parahuman, Hecate Model Bioroid) and further traits represent brain implants, biomods, nanosymbionts, or other enhancements or modifications.

Handicaps

Handicaps are negative traits that a player can take in order to acquire more Plot Points. They are attached to an aspect, just like any other trait. You can take as many as you want but it isn't recommended to take more than two.

  • Mind handicaps can be mental disabilities for baseline humans, restrictive programming for AIs, slave mentality for bioroids, or being a fragment for a ghost.
  • Identity handicaps can be being wanted by the police or criminal organizations, being property for AIs, having a legal guardian for bioroids, or being in debt.
  • Vessel handicaps can be physical disabilities or being a floater for humans, being identical to others of the same model for bioroids or cybershells, or sort of bug or design flaw for constructed vessels.

Sample Characters

Bobby

Bobby is a 16-year-old Incubus pleasure bioroid freed during a GRA raid on a Martian Triad facility shortly after his/her creation. S/he now works for the agency as an undercover agent.

  • Mind (Organic)
    • Martial Artist
    • Social Chameleon
    • Intelligence Agent
  • Identity (Bobby)
    • Citizen of the European Union
    • Agent of the GRA
    • Network of CIs
  • Identity (Roberta Clark)
    • Property of Li Huan
    • Martian Triad "Gun Moll"
    • Lavish Allowance
    • Undercover Handicap
  • Vessel (Body)
    • Incubus Bioroid
    • Mars-Adapted
    • Flesh Pockets
    • Insatiable Sex Drive Handicap

Chester

Chester is a 28-year-old rogue second-generation SAI who has fled from Exogenesis with a stolen ship. He is currently using an identity he created on Luna City to manage his investment portfolio.

  • Mind (Digital)
    • Engineer
    • Scientist
    • Spacer
  • Identity (Chester)
    • Former Employee of Exogenesis
    • Property of Nanodynamics Handicap
    • Wanted Rogue SAI Handicap
  • Identity (Carlos Diego)
    • Citizen of Luna City
    • Investment Portfolio
  • Vessel (Cybershell)
    • Clockwork Souls Android
    • Combat Upgrades
  • Vessel (Cybershell)
    • Shepard-Class DSOV Far Horizon
    • Full of Exogenesis IP
    • Experimental Sensor Array
  • Vessel (Cybershell)
    • Exogenesis Bushmaster