Teresa Bell

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(Created page with 'Category:DFRPG Category:DF NPCs ==Aspects== *CRAZY VENGEFUL GHOST (High Concept) *MAMMY PLEASANT STOLE MY LIFE *MAGIC IS EVIL ==Skills== *Conviction +5 *Discipline +3 *Fi…')
 
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[[Category:DFRPG]]
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[[Category:DF Dead]]
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[[Category:DF NPCs]]
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==Aspects==
==Aspects==
*CRAZY VENGEFUL GHOST (High Concept)
*CRAZY VENGEFUL GHOST (High Concept)
*MAMMY PLEASANT STOLE MY LIFE
*MAMMY PLEASANT STOLE MY LIFE
*MAGIC IS EVIL
*MAGIC IS EVIL
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==Motivation==
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Destroy any magical practitioner in her family.
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==Relationships==
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*Great-great-great-grandmother of [[Jennifer Barnes|Jennifer]] and Jason.
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*Great-great-great-great-grandmother of [[Maddy Barnes|Maddy]] and Andy.
==Skills==
==Skills==
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*Athletics +2 (+3)
*Conviction +5
*Conviction +5
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*Deceit +1
*Discipline +3
*Discipline +3
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*Empathy +1
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*Endurance +2
*Fists +4
*Fists +4
*Intimidation +4
*Intimidation +4
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*Spirit Form (Poltergeist) -5
*Spirit Form (Poltergeist) -5
*Swift Transition (No Mortal Home) -1
*Swift Transition (No Mortal Home) -1
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*Inhuman Speed -2
*Inhuman Strength -2
*Inhuman Strength -2
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*Inhuman Recovery -2
*Physical Immunity -8
*Physical Immunity -8
*The Catch +2 (only hurt in the mortal world by those it has acknowledged, Armor:2 in the Nevernever)
*The Catch +2 (only hurt in the mortal world by those it has acknowledged, Armor:2 in the Nevernever)
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*'''Spent Refresh:''' -15
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*'''Spent Refresh:''' -19
==Stress==
==Stress==
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*'''Physical:''' 2
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*'''Physical:''' 3
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*'''Mental:''' 4
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*'''Mental:''' 4 + 1 mild consequence
*'''Social:''' 4
*'''Social:''' 4
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==Notes==
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Great (+4) initiative, Good (+3) dodge, Great (+4) Weapon:2 attacks.

Latest revision as of 15:33, 12 May 2012

Contents

Aspects

  • CRAZY VENGEFUL GHOST (High Concept)
  • MAMMY PLEASANT STOLE MY LIFE
  • MAGIC IS EVIL

Motivation

Destroy any magical practitioner in her family.

Relationships

  • Great-great-great-grandmother of Jennifer and Jason.
  • Great-great-great-great-grandmother of Maddy and Andy.

Skills

  • Athletics +2 (+3)
  • Conviction +5
  • Deceit +1
  • Discipline +3
  • Empathy +1
  • Endurance +2
  • Fists +4
  • Intimidation +4
  • Lore +3
  • Presence +3

Powers

  • Demense -1
  • Spirit Form (Poltergeist) -5
  • Swift Transition (No Mortal Home) -1
  • Inhuman Speed -2
  • Inhuman Strength -2
  • Inhuman Recovery -2
  • Physical Immunity -8
  • The Catch +2 (only hurt in the mortal world by those it has acknowledged, Armor:2 in the Nevernever)
  • Spent Refresh: -19

Stress

  • Physical: 3
  • Mental: 4 + 1 mild consequence
  • Social: 4

Notes

Great (+4) initiative, Good (+3) dodge, Great (+4) Weapon:2 attacks.

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