Outer See

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The residents of the Outer See are pious citizens but they live in more uncertainty than their city brethren. Because of this, they tend to be superstitious and distrustful. They tend to look down on inhabitants of the March and envy of the Inner See leads to a bitter resentment, particularly when city goods are overpriced. Many adopt an attitude of martyrdom, where they are sacrificing their safety and comfort to provide the See with the food and raw materials it needs to survive. Many, though, prefer their life here as they can have children more easily then those in the Inner See and don't have to deal with the politics of guild and church.
The residents of the Outer See are pious citizens but they live in more uncertainty than their city brethren. Because of this, they tend to be superstitious and distrustful. They tend to look down on inhabitants of the March and envy of the Inner See leads to a bitter resentment, particularly when city goods are overpriced. Many adopt an attitude of martyrdom, where they are sacrificing their safety and comfort to provide the See with the food and raw materials it needs to survive. Many, though, prefer their life here as they can have children more easily then those in the Inner See and don't have to deal with the politics of guild and church.
==Settlements==
==Settlements==
-
===Bishoprics===
+
===Towns===
The towns of the Outer See are built around the bishop's church and those living there usually work outside of its walls, in the local mines, fields, etc. There is usually a sizable garrison of templars to protect the town, enforce the law, and guard its residents when they venture out. The purpose of the towns is to harvest raw materials to be sent to the cities of the Inner See. The highest authority in the town is the bishop, but practical matters are generally handled by the town's mayor, who is inevitably the head of the local merchant guild. The city craft guilds are prone to send agents to the towns to ensure that they are not practicing their art on any but the smallest scale. Similarly, the merchants encourage townsfolk to buy city-crafted goods rather than making their own, sometimes through underhanded means.
The towns of the Outer See are built around the bishop's church and those living there usually work outside of its walls, in the local mines, fields, etc. There is usually a sizable garrison of templars to protect the town, enforce the law, and guard its residents when they venture out. The purpose of the towns is to harvest raw materials to be sent to the cities of the Inner See. The highest authority in the town is the bishop, but practical matters are generally handled by the town's mayor, who is inevitably the head of the local merchant guild. The city craft guilds are prone to send agents to the towns to ensure that they are not practicing their art on any but the smallest scale. Similarly, the merchants encourage townsfolk to buy city-crafted goods rather than making their own, sometimes through underhanded means.
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====Stats====
 
*Population: Fair (+2)
*Population: Fair (+2)
-
*Organizations: Bishopric - Medium (+3), Merchant's Guild - Small (+2), and two Tiny (+1) (often prominent families)
+
*Organizations: Bishopric - Medium (3), Merchant's Guild - Small (2), and two Tiny (1) (often prominent families)
-
*Aspects: Town Walls and four others
+
*Aspects: Town Walls
-
*Features: Town Walls, Great Temple, and one other
+
===Hamlets===
===Hamlets===
These tiny villages exist as extensions of a town and lack their own chapel or pastor. Instead, they come into the town once a week for services and any business involving the church. They are common in the Grasslands and Riverlands, but rare in the Highlands and Islands. Occasionally, they exist in the space between towns and can be a source of conflict over who has authority over them.
These tiny villages exist as extensions of a town and lack their own chapel or pastor. Instead, they come into the town once a week for services and any business involving the church. They are common in the Grasslands and Riverlands, but rare in the Highlands and Islands. Occasionally, they exist in the space between towns and can be a source of conflict over who has authority over them.
 +
*Population: Poor (-1)
 +
*Organization: One Tiny (1) (usually the headman's family or a church deacon)
==Regions of the Outer See==
==Regions of the Outer See==
===Grasslands===
===Grasslands===

Latest revision as of 18:27, 8 February 2012

Inhabitants

The residents of the Outer See are pious citizens but they live in more uncertainty than their city brethren. Because of this, they tend to be superstitious and distrustful. They tend to look down on inhabitants of the March and envy of the Inner See leads to a bitter resentment, particularly when city goods are overpriced. Many adopt an attitude of martyrdom, where they are sacrificing their safety and comfort to provide the See with the food and raw materials it needs to survive. Many, though, prefer their life here as they can have children more easily then those in the Inner See and don't have to deal with the politics of guild and church.

Settlements

Towns

The towns of the Outer See are built around the bishop's church and those living there usually work outside of its walls, in the local mines, fields, etc. There is usually a sizable garrison of templars to protect the town, enforce the law, and guard its residents when they venture out. The purpose of the towns is to harvest raw materials to be sent to the cities of the Inner See. The highest authority in the town is the bishop, but practical matters are generally handled by the town's mayor, who is inevitably the head of the local merchant guild. The city craft guilds are prone to send agents to the towns to ensure that they are not practicing their art on any but the smallest scale. Similarly, the merchants encourage townsfolk to buy city-crafted goods rather than making their own, sometimes through underhanded means.

  • Population: Fair (+2)
  • Organizations: Bishopric - Medium (3), Merchant's Guild - Small (2), and two Tiny (1) (often prominent families)
  • Aspects: Town Walls

Hamlets

These tiny villages exist as extensions of a town and lack their own chapel or pastor. Instead, they come into the town once a week for services and any business involving the church. They are common in the Grasslands and Riverlands, but rare in the Highlands and Islands. Occasionally, they exist in the space between towns and can be a source of conflict over who has authority over them.

  • Population: Poor (-1)
  • Organization: One Tiny (1) (usually the headman's family or a church deacon)

Regions of the Outer See

Grasslands

Vast grassy plains dotted with towns whose primary trade is herding horses and cattle to sell to merchants from Camporum.

Highlands

Hilly uplands strewn with towns working mines and quarries and herding sheep for merchants from Montium.

Islands

Small islands with towns focused on fishing and salt drying for the merchants of Aquarum.

Riverlands

Well-irrigated plains focused on farming towns who sell their agricultural produce and peat to the merchants of Fluminum.

Woodlands

Dense woodlands with occasional clearings for the towns focused on lumbering, hunting, and charcoal-burning for sale to the merchants of Silvarum.


Shadow Lands

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