Characters

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(Created page with '==Races== ===Wastelander (Chimera)=== *Permanence: +1 *Typical Wastelander Occupations: Scavenger, Thief, Sorcerer *Typical Power Skills: Glamour, Creatures, Transmutation *Speci…')
 
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*Typical Outlander Occupations: Pirate, Ranger, Explorer
*Typical Outlander Occupations: Pirate, Ranger, Explorer
*Typical Power Skills: Nature, Life, Weather
*Typical Power Skills: Nature, Life, Weather
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*Special Features: Can take a single power stunt (add 'Changeling' to aspect)
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*Special Features: Can take up to two power stunts (add 'Changeling' to aspect)
*Aspects: Independent, Hard-Working, Passionate
*Aspects: Independent, Hard-Working, Passionate
===Outer See===
===Outer See===
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*Typical Outer See Occupations: Merchant, Warrior, Bard
*Typical Outer See Occupations: Merchant, Warrior, Bard
*Typical Power Skills: None
*Typical Power Skills: None
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*Special Features: Can take a single power stunt (add 'Changeling' to aspect)
*Aspects: Rural, Superstitious, Stubborn
*Aspects: Rural, Superstitious, Stubborn
===Inner See===
===Inner See===
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*Typical Power Skills: None
*Typical Power Skills: None
*Aspects: Urban, Pious, Hidebound
*Aspects: Urban, Pious, Hidebound
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==Power Skills==
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===Light===
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====Trappings====
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*Alter Domain – Declarations about domain
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*Domain Awareness – Assessments within domain
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*Banish Darkness – Create temporary domain
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*Blessing of Light – Maneuvers to strengthen things
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*Resist Darkness – Blocks against magic
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====Stunts====
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*Archon – capable of creating and/or maintaining a domain
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*Domain Control (requires Archon) – as Change Object (Alchemy) and Destroy Object (Alchemy), but only works in domain
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*Lesser Domain Mastery (requires Domain Control) – as Animate Lesser Object (Alchemy), but only works in domain
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*Greater Domain Mastery (requires Lesser Domain Mastery) – as Animate Greater Object (Alchemy), but only works in domain
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*Total Domain Mastery (requires Greater Domain Mastery) – as Create Touchstone (Alchemy), but only works in domain and requires no touchstone
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[[Shadow Lands]]

Latest revision as of 03:57, 7 February 2012

Contents

Races

Wastelander (Chimera)

  • Permanence: +1
  • Typical Wastelander Occupations: Scavenger, Thief, Sorcerer
  • Typical Power Skills: Glamour, Creatures, Transmutation
  • Special Features: Can take power stunts
  • Aspects: Wanderer, Magic-Touched, Fearless

Outlander

  • Permanence: +2
  • Typical Outlander Occupations: Pirate, Ranger, Explorer
  • Typical Power Skills: Nature, Life, Weather
  • Special Features: Can take up to two power stunts (add 'Changeling' to aspect)
  • Aspects: Independent, Hard-Working, Passionate

Outer See

  • Permanence: +3
  • Typical Outer See Occupations: Merchant, Warrior, Bard
  • Typical Power Skills: None
  • Special Features: Can take a single power stunt (add 'Changeling' to aspect)
  • Aspects: Rural, Superstitious, Stubborn

Inner See

  • Permanence: +4
  • Typical Inner See Occupations: Merchant, Artificer, Priest
  • Typical Power Skills: None
  • Aspects: Urban, Pious, Hidebound

Power Skills

Light

Trappings

  • Alter Domain – Declarations about domain
  • Domain Awareness – Assessments within domain
  • Banish Darkness – Create temporary domain
  • Blessing of Light – Maneuvers to strengthen things
  • Resist Darkness – Blocks against magic

Stunts

  • Archon – capable of creating and/or maintaining a domain
  • Domain Control (requires Archon) – as Change Object (Alchemy) and Destroy Object (Alchemy), but only works in domain
  • Lesser Domain Mastery (requires Domain Control) – as Animate Lesser Object (Alchemy), but only works in domain
  • Greater Domain Mastery (requires Lesser Domain Mastery) – as Animate Greater Object (Alchemy), but only works in domain
  • Total Domain Mastery (requires Greater Domain Mastery) – as Create Touchstone (Alchemy), but only works in domain and requires no touchstone

Shadow Lands

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