Abilities

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(Created page with 'h1. This Mortal Coil h2. The Agony of Life Cannot lose consciousness due to pain or injury. h2. Polluted Blood Resistant to poison and disease. h2. Ectoplasmic Flesh Absorb…')
 
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h1. This Mortal Coil
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==This Mortal Coil==
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h2. The Agony of Life
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===The Agony of Life===
Cannot lose consciousness due to pain or injury.
Cannot lose consciousness due to pain or injury.
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h2. Polluted Blood
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===Polluted Blood===
Resistant to poison and disease.
Resistant to poison and disease.
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h2. Ectoplasmic Flesh
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===Ectoplasmic Flesh===
Absorb damage with ectoplasm (reduce consequence severity).
Absorb damage with ectoplasm (reduce consequence severity).
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h2. Last Resort?
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===Last Resort?===
Drain a memento to heal or commit murder to heal fully.
Drain a memento to heal or commit murder to heal fully.
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h2. Resurrection
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===Resurrection===
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Return to life the dawn or dusk after death with an ectoplasmic caul containing the death memory of the person who took their place. Replace an aspect with a new one representing the Geist.
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Return to life the dawn or dusk after death with an ectoplasmic caul containing the death memory of the person who took their place. Replace an aspect with a new one representing the Geist. Once all your original aspects are replaced, you are one of The Wretched, controlled by your Geist.
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h1. Haunting Visions
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==Haunting Visions==
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h2. Ghost Sight
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===Ghost Sight===
Can see ghosts and discern the living from the dead. Also tell if someone is possessed. Discipline roll required to suppress this ability (acts as a block).
Can see ghosts and discern the living from the dead. Also tell if someone is possessed. Discipline roll required to suppress this ability (acts as a block).
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h2. Ghost Speech
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===Ghost Speech===
Can hear ghosts and understand them, regardless of what language they knew before death.
Can hear ghosts and understand them, regardless of what language they knew before death.
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h2. Reverse Possession
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===Reverse Possession===
Can interact with the dead as if they were solid.
Can interact with the dead as if they were solid.
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h2. Sixth Sense
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===Sixth Sense===
Can sense ghosts using Manifestations nearby. Alertness roll with difficulty equal to zones distant.
Can sense ghosts using Manifestations nearby. Alertness roll with difficulty equal to zones distant.
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h2. Unnatural Mediums
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===Unnatural Mediums===
Attract ghosts, cannot hide from them, and make it easier for them to manifest. Free tag on geist aspect when in the same zone.
Attract ghosts, cannot hide from them, and make it easier for them to manifest. Free tag on geist aspect when in the same zone.
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h2. Eaters of the Dead?
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===Eaters of the Dead?===
Can devour ghosts for plasm.
Can devour ghosts for plasm.
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h1. Deathly Visions
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==Deathly Visions==
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h2. Morbid Reality
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===Morbid Reality===
Can sense death, determine the relative health of a person or their exact age with an Investigation roll.
Can sense death, determine the relative health of a person or their exact age with an Investigation roll.
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h2. Death Stains
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===Death Stains===
Can sense the residue of death on a place and estimate its age with an Investigation roll.
Can sense the residue of death on a place and estimate its age with an Investigation roll.
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h2. Clinical Precision
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===Clinical Precision===
Can determine the cause of death of a corpse with a touch and an Investigation roll.
Can determine the cause of death of a corpse with a touch and an Investigation roll.
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[[FATE Geist]]

Latest revision as of 18:21, 12 May 2011

Contents

This Mortal Coil

The Agony of Life

Cannot lose consciousness due to pain or injury.

Polluted Blood

Resistant to poison and disease.

Ectoplasmic Flesh

Absorb damage with ectoplasm (reduce consequence severity).

Last Resort?

Drain a memento to heal or commit murder to heal fully.

Resurrection

Return to life the dawn or dusk after death with an ectoplasmic caul containing the death memory of the person who took their place. Replace an aspect with a new one representing the Geist. Once all your original aspects are replaced, you are one of The Wretched, controlled by your Geist.

Haunting Visions

Ghost Sight

Can see ghosts and discern the living from the dead. Also tell if someone is possessed. Discipline roll required to suppress this ability (acts as a block).

Ghost Speech

Can hear ghosts and understand them, regardless of what language they knew before death.

Reverse Possession

Can interact with the dead as if they were solid.

Sixth Sense

Can sense ghosts using Manifestations nearby. Alertness roll with difficulty equal to zones distant.

Unnatural Mediums

Attract ghosts, cannot hide from them, and make it easier for them to manifest. Free tag on geist aspect when in the same zone.

Eaters of the Dead?

Can devour ghosts for plasm.

Deathly Visions

Morbid Reality

Can sense death, determine the relative health of a person or their exact age with an Investigation roll.

Death Stains

Can sense the residue of death on a place and estimate its age with an Investigation roll.

Clinical Precision

Can determine the cause of death of a corpse with a touch and an Investigation roll.


FATE Geist

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