Tellene Races
From Gothpoodle
(Difference between revisions)
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===Racial Stunts=== | ===Racial Stunts=== | ||
*Darkvision: You can see in total darkness. | *Darkvision: You can see in total darkness. | ||
- | * | + | *Reputation for Violence: You can use Intimidation to make threats of violence and the defender gets no bonus for being armed or secure. |
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[[LoA Kingdoms of Kalamar]] | [[LoA Kingdoms of Kalamar]] |
Revision as of 04:51, 20 March 2011
Contents |
Elves
Special Features
- Elves may take the Nature power skill.
- Elves may take the Eagle Eyes and Enhanced Hearing stunts.
Racial Aspects
- Otherworldly
- Forest-Friend
- Long-Lived
Racial Stunts
- Elf Sight: You can see in near total darkness and get a +1 to vision-related skill checks.
- Elven Lore: You get a +1 to knowledge skill checks for ancient history and legend.
Dwarves
Special Features
- Dwarves often have high levels of the Artificer skill.
Racial Aspects
- At Home Underground
- Lover of the Treasures of the Earth
- Taciturn
Racial Stunts
- Darkvision: You can see in total darkness.
- Stonework: You get a +2 to skill checks involving any sort of stonework, mining, finding your way underground, etc.
Hobgoblins
Special Features
- Hobgoblins generally have a rating in Melee Weapons and Ranged Weapons from childhood training.
Racial Aspects
- Strength and Honor
- Invoke: the character is proving its strength over another.
- Compel: the character is unwilling to accept an unfair advantage.
- Born in Darkness
- Trained for War
Racial Stunts
- Darkvision: You can see in total darkness.
- Military Mind: You get a +2 to skill checks involving military tactics or strategy.
Orcs
Special Features
- Orcs often have a high rating in Might.
- Orcs may take the Heightened Smell stunt.
Racial Aspects
- Strength in Numbers
- Invoke: the character is ferocious when attacking with a group of allies.
- Compel: the character is a coward when facing a threat alone.
- Born in Darkness
- Only Tool is Violence
Racial Stunts
- Darkvision: You can see in total darkness.
- Reputation for Violence: You can use Intimidation to make threats of violence and the defender gets no bonus for being armed or secure.