Belial

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(Stress)
 
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*'''Spent Refresh:''' -15
*'''Spent Refresh:''' -15
==Stress==
==Stress==
-
*Physical: 4+4, Armor:2
+
*'''Physical:''' 4+4, Armor:2
-
*Mental: 3
+
*'''Mental:''' 3
-
*Social: 3
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*'''Social:''' 3
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==Notes==
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*'''Moderate Physical Consequence:''' Burned
-
Supernatural initiative, Weapon:6 fists, Fantastic (+6) attacks and defense.
+
 
 +
==Combat==
 +
Always go first, Great (+4) Weapon:6 claw attacks, and Fantastic (+6) defense.

Latest revision as of 19:44, 5 March 2011

Contents

Aspects

  • DEMONIC CORRUPTER

Motivation

To lure mortals in with wealth and sex and corrupt their souls.

Skills

  • Athletics +4 (+6, +8 sprinting)
  • Deceit +5
  • Fists +4
  • Intimidation +3
  • Might +3 (+5 grapple, +9 lifting or breaking)
  • Endurance +3
  • Rest default to +2

Powers

  • Claws -1: Weapon:2
  • Supernatural Recovery -4: Recover from consequences as if two levels lower, Endurance never restricts for lack of rest, twice per scene clear a mild physical consequence as a supplemental action
  • Supernatural Speed -4: Always first, Athletics checks +2 (+4 for sprinting), move two zones without -1 penalty
  • Supernatural Strength -4: Might +6 for lifting or breaking, Might +2 for grappling (three-shift stress), Might +2 when modifying regardless of comparison, +4 damage using muscles
  • Supernatural Toughness -4: Armor:2 against physical stress, four additional physical stress boxes
  • The Catch (Holy Stuff) +2
  • Spent Refresh: -15

Stress

  • Physical: 4+4, Armor:2
  • Mental: 3
  • Social: 3
  • Moderate Physical Consequence: Burned

Combat

Always go first, Great (+4) Weapon:6 claw attacks, and Fantastic (+6) defense.

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