Belial

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To lure mortals in with wealth and sex and corrupt their souls.
To lure mortals in with wealth and sex and corrupt their souls.
==Skills==
==Skills==
 +
*Athletics +4 (+6, +8 sprinting)
*Deceit +5
*Deceit +5
*Fists +4
*Fists +4
-
*Rapport +3
+
*Intimidation +3
 +
*Might +3 (+5 grapple, +9 lifting or breaking)
 +
*Endurance +3
*Rest default to +2
*Rest default to +2
==Powers==
==Powers==
*Claws -1: Weapon:2
*Claws -1: Weapon:2
-
*Inhuman Recovery -2: Recover from consequences as if one level lower, Endurance never restricts for lack of rest, once per scene clear a mild physical consequence as a supplemental action
+
*Supernatural Recovery -4: Recover from consequences as if two levels lower, Endurance never restricts for lack of rest, twice per scene clear a mild physical consequence as a supplemental action
*Supernatural Speed -4: Always first, Athletics checks +2 (+4 for sprinting), move two zones without -1 penalty
*Supernatural Speed -4: Always first, Athletics checks +2 (+4 for sprinting), move two zones without -1 penalty
*Supernatural Strength -4: Might +6 for lifting or breaking, Might +2 for grappling (three-shift stress), Might +2 when modifying regardless of comparison, +4 damage using muscles
*Supernatural Strength -4: Might +6 for lifting or breaking, Might +2 for grappling (three-shift stress), Might +2 when modifying regardless of comparison, +4 damage using muscles
*Supernatural Toughness -4: Armor:2 against physical stress, four additional physical stress boxes
*Supernatural Toughness -4: Armor:2 against physical stress, four additional physical stress boxes
*The Catch (Holy Stuff) +2
*The Catch (Holy Stuff) +2
-
*'''Spent Refresh:''' -13
+
*'''Spent Refresh:''' -15
==Stress==
==Stress==
-
*Physical: 3+4, Armor:2
+
*'''Physical:''' 4+4, Armor:2
-
*Mental: 3
+
*'''Mental:''' 3
-
*Social: 3
+
*'''Social:''' 3
-
==Notes==
+
*'''Moderate Physical Consequence:''' Burned
-
Supernatural initiative, Weapon:6 fists, Great (+4) attacks and defense.
+
 
 +
==Combat==
 +
Always go first, Great (+4) Weapon:6 claw attacks, and Fantastic (+6) defense.

Latest revision as of 19:44, 5 March 2011

Contents

Aspects

  • DEMONIC CORRUPTER

Motivation

To lure mortals in with wealth and sex and corrupt their souls.

Skills

  • Athletics +4 (+6, +8 sprinting)
  • Deceit +5
  • Fists +4
  • Intimidation +3
  • Might +3 (+5 grapple, +9 lifting or breaking)
  • Endurance +3
  • Rest default to +2

Powers

  • Claws -1: Weapon:2
  • Supernatural Recovery -4: Recover from consequences as if two levels lower, Endurance never restricts for lack of rest, twice per scene clear a mild physical consequence as a supplemental action
  • Supernatural Speed -4: Always first, Athletics checks +2 (+4 for sprinting), move two zones without -1 penalty
  • Supernatural Strength -4: Might +6 for lifting or breaking, Might +2 for grappling (three-shift stress), Might +2 when modifying regardless of comparison, +4 damage using muscles
  • Supernatural Toughness -4: Armor:2 against physical stress, four additional physical stress boxes
  • The Catch (Holy Stuff) +2
  • Spent Refresh: -15

Stress

  • Physical: 4+4, Armor:2
  • Mental: 3
  • Social: 3
  • Moderate Physical Consequence: Burned

Combat

Always go first, Great (+4) Weapon:6 claw attacks, and Fantastic (+6) defense.

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