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		<title>VR Environments - Revision history</title>
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		<updated>2026-05-18T16:37:44Z</updated>
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		<id>http://wiki.gothpoodle.com/index.php?title=VR_Environments&amp;diff=9075&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;Created page with 'Category:Everyday Life Some of the more common VR environments include: ==Conference Rooms== Simple environments used for telepresence meetings. The most popular venues are l…'</title>
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				<updated>2010-06-14T14:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&lt;a href=&quot;/index.php/Category:Everyday_Life&quot; title=&quot;Category:Everyday Life&quot;&gt;Category:Everyday Life&lt;/a&gt; Some of the more common VR environments include: ==Conference Rooms== Simple environments used for telepresence meetings. The most popular venues are l…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Everyday Life]]&lt;br /&gt;
Some of the more common VR environments include:&lt;br /&gt;
==Conference Rooms==&lt;br /&gt;
Simple environments used for telepresence&lt;br /&gt;
meetings. The most popular venues are luxurious&lt;br /&gt;
rooms or halls with culturally appropriate decor. Most of these&lt;br /&gt;
include at least one “window” onto an exotic landscape (mountains,&lt;br /&gt;
deep forest, undersea, space). No characters need to be&lt;br /&gt;
managed by the node; the visitors provide all their own interactivity.&lt;br /&gt;
Participants can “conjure up” elaborate audiovisual&lt;br /&gt;
presentations, transmitted from their own computers.&lt;br /&gt;
&lt;br /&gt;
Businesses and social groups often use VR conference&lt;br /&gt;
rooms for meetings, while schools use them as lecture halls.&lt;br /&gt;
VR meetings have almost completely replaced face-to-face&lt;br /&gt;
contact for many situations – such meetings are extremely&lt;br /&gt;
inexpensive in comparison to the costs of globe-spanning travel&lt;br /&gt;
and physical meeting space.&lt;br /&gt;
==Shopping Malls==&lt;br /&gt;
These more complex environments allow&lt;br /&gt;
merchants to display their wares in virtual space. Customers&lt;br /&gt;
can examine goods at their leisure, placing orders for later&lt;br /&gt;
physical delivery. Customer service representatives can be&lt;br /&gt;
posted to answer questions and provide a human touch. Virtual&lt;br /&gt;
storefronts also give merchants a great deal of control over&lt;br /&gt;
the presentation of their goods (there are occasional scandals&lt;br /&gt;
about subliminal advertising or goods not being quite as attractive&lt;br /&gt;
in reality as they are in VR).&lt;br /&gt;
==Virtual Cruises==&lt;br /&gt;
A “virtual cruise” is a slang term for any&lt;br /&gt;
highly interactive VR experience which involves a small number&lt;br /&gt;
of participants over a few hours of time, and which has a&lt;br /&gt;
well-defined plot. In effect, a virtual cruise is the next step up&lt;br /&gt;
in interactivity from an [[InVid]]. The participants&lt;br /&gt;
are cast directly into roles within the scenario, and have more&lt;br /&gt;
direct control over the course of events. As the name suggests,&lt;br /&gt;
many virtual cruises are travelogues. Others include militarystyle&lt;br /&gt;
training scenarios, historical pageants, and the roleplaying&lt;br /&gt;
equivalent of short novels.&lt;br /&gt;
&lt;br /&gt;
Virtual cruises require the involvement of AI synthespians, taking on the roles of extras, expository characters,&lt;br /&gt;
and other NPCs. Since virtual cruises are usually constrained to&lt;br /&gt;
a linear plotline, the cyber-actors rarely need to be more complex&lt;br /&gt;
than a low-level LAI program. Still, their involvement&lt;br /&gt;
drives up the price significantly.&lt;br /&gt;
==Digital Kingdoms==&lt;br /&gt;
A “digital kingdom” is a fully immersive&lt;br /&gt;
roleplaying environment, involving up to thousands of&lt;br /&gt;
players at a time. The simulation runs 24 hours per day; players&lt;br /&gt;
drop in and out as their real-world schedules permit. Multiple&lt;br /&gt;
plot threads are progressing at any given moment, with&lt;br /&gt;
more constantly being generated by AI or bio-sapient artists.&lt;br /&gt;
Synthespians, some of them high-end LAI or even SAI systems,&lt;br /&gt;
animate hundreds or thousands of NPCs. Digital kingdoms&lt;br /&gt;
tend to be fictional in nature. Anachronistic fantasies are&lt;br /&gt;
popular, as are science fiction and historical settings with varying&lt;br /&gt;
degrees of realism.&lt;/div&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

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