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		<id>http://wiki.gothpoodle.com/index.php?action=history&amp;feed=atom&amp;title=Manifestations</id>
		<title>Manifestations - Revision history</title>
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		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;action=history"/>
		<updated>2026-05-18T12:13:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10725&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;/* The Caul */</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10725&amp;oldid=prev"/>
				<updated>2011-05-17T20:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Caul&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:26, 17 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Elemental&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Elemental&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cold Wind: The Cold Wind Caul chills the Sin-Eater’s body. He always feels cold and slightly clammy, as if he’s been dead for several hours, and turns translucent and indistinct. A Fair (+2) Caul allows movement by floating a couple inches above the ground and walking on water. A Good (+3) Caul allows freezing water by touch and doing cold &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any opponent &lt;/del&gt;grappled. A Great (+4) Caul&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cold Wind: The Cold Wind Caul chills the Sin-Eater’s body. He always feels cold and slightly clammy, as if he’s been dead for several hours, and turns translucent and indistinct. A Fair (+2) Caul allows movement by floating a couple inches above the ground and walking on water. A Good (+3) Caul allows freezing water by touch and doing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2-stress hits on grappled opponents due to &lt;/ins&gt;cold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A Great (+4) Caul allows the Sin-Eater &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be fully insubstantial, immune to and unable to make physical attacks. A Superb (+5) Caul he can merge with the wind, vanishing and reforming at the end of the scene miles away. Both departure and arrival location must be outdoors.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Grave-Dirt: The Grave-Dirt Caul transforms the Sin-Eater’s body into dirt and rock from the inside out. A Fair (+2) Caul turns his bones to stone, giving him Armor:1. A Good (+3) Caul transforms his flesh to dirt and gravel, granting two extra Physical Stress boxes. A Great (+4) Caul grants bones and nails that are diamond hard, allowing Weapon:2 unarmed attacks. A Superb (+5) allows transformation into a statue, unaware and unable to move but with Armor equal to the Manifestation Strength. He can remain in this form for up to Discipline rating in days.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Pyre-Flame: The Pyre-Flame Caul kindles a flame within the Sin-Eater’s breast that eventually consumes his body. He always feels warm to the touch, as though he’s running a fever, and can cause his body to glow as bright as a bonfire. A Fair (+2) Caul allows supplemental movement without a penalty. A Good (+3) Caul allows setting combustibles on fire by touch and doing 2-stress hits on &lt;/ins&gt;grappled &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opponents due to heat&lt;/ins&gt;. A Great (+4) Caul &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually catches fire, allowing Weapon:2 unarmed attacks. A Superb (+5) Caul allows transformation into a raging inferno, allowing for attacks on his entire zone.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Tear-Stained: The Tear-Stained Caul infuses the Sin-Eater’s body with brackish, cold water. A Fair (+2) Caul grants +1 to grappling. A Good (+3) Caul grants +1 to Athletics for dodging. A Great (+4) can merge with a body of water, vanishing and reforming at the end of the scene miles away on the same body of water. A Superb (+5) Caul allows transformation into a crashing wave, allowing for attacks on his entire zone.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Industrial:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Curse===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Curse===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-05-18 12:13:20 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10724&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;/* Manifestations */</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10724&amp;oldid=prev"/>
				<updated>2011-05-17T20:04:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Manifestations&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:04, 17 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Stillness Key&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Stillness Key&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Manifestations==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Manifestations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These are the skills of your geist (and of ghosts). The skill is rolled and the result determines the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/del&gt;of the manifestation and what it can accomplish. The manifestation is often rolled, like a skill, for subsequent actions. Each manifestation can only be unlocked with one key at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These are the skills of your geist (and of ghosts). The skill is rolled and the result determines the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strength &lt;/ins&gt;of the manifestation and what it can accomplish. The manifestation is often rolled, like a skill, for subsequent actions. Each manifestation can only be unlocked with one key at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Boneyard===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Boneyard===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''When a Sin-Eater calls forth the Boneyard, he allows his geist’s plasm to flow forth from his body to stain the surrounding area with plasmic residue.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''When a Sin-Eater calls forth the Boneyard, he allows his geist’s plasm to flow forth from his body to stain the surrounding area with plasmic residue.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-05-18 12:13:20 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10723&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;/* The Boneyard */</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10723&amp;oldid=prev"/>
				<updated>2011-05-17T20:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Boneyard&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:04, 17 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''When a Sin-Eater calls forth the Boneyard, he allows his geist’s plasm to flow forth from his body to stain the surrounding area with plasmic residue.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''When a Sin-Eater calls forth the Boneyard, he allows his geist’s plasm to flow forth from his body to stain the surrounding area with plasmic residue.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, restricted by the Boneyard strength&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Elemental&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Elemental&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cold Wind: Outdoors and in cold weather or during a heavy rainstorm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Cold Wind: Outdoors and in cold weather or during a heavy rainstorm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-05-18 12:13:20 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10722&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;/* The Caul */</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10722&amp;oldid=prev"/>
				<updated>2011-05-17T20:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Caul&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:03, 17 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Elemental&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Elemental&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** Cold Wind: The Cold Wind Caul chills the Sin-Eater’s body. He always feels cold and slightly clammy, as if he’s been dead for several hours, and turns translucent and indistinct. A Fair (+2) Caul allows movement by floating a couple inches above the ground and walking on water. A Good (+3) Caul allows freezing water by touch and doing cold damage to any opponent grappled. A Great (+4) Caul&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Curse===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Curse===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-05-18 12:13:20 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10721&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;/* The Caul */</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10721&amp;oldid=prev"/>
				<updated>2011-05-17T19:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Caul&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:57, 17 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Caul===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Caul===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Caul permits the Sin-Eater to reshape his own body as needed, often in esoteric and frightening ways.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''When a Sin-Eater dons the Caul, he invites his geist deep into his body, allowing its plasm to flow outwards through his every cell, filling him from the inside out.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Caul permits the Sin-Eater to reshape his own body as needed, often in esoteric and frightening ways. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These changes last for the scene but the Sin-Eater can end them sooner.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Elemental&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Curse===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Curse===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Curse enables the Sin-Eater to afflict her enemies&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Curse enables the Sin-Eater to afflict her enemies&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-05-18 12:13:20 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10720&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;/* The Boneyard */</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10720&amp;oldid=prev"/>
				<updated>2011-05-17T19:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Boneyard&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:55, 17 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Boneyard===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Boneyard===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''When a Sin-Eater calls forth the Boneyard, he allows his geist’s plasm to flow forth from his body to stain the surrounding area with plasmic residue.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''When a Sin-Eater calls forth the Boneyard, he allows his geist’s plasm to flow forth from his body to stain the surrounding area with plasmic residue.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Elemental&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Elemental&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-05-18 12:13:20 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10719&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;/* The Boneyard */</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10719&amp;oldid=prev"/>
				<updated>2011-05-17T19:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Boneyard&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:55, 17 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These are the skills of your geist (and of ghosts). The skill is rolled and the result determines the power of the manifestation and what it can accomplish. The manifestation is often rolled, like a skill, for subsequent actions. Each manifestation can only be unlocked with one key at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;These are the skills of your geist (and of ghosts). The skill is rolled and the result determines the power of the manifestation and what it can accomplish. The manifestation is often rolled, like a skill, for subsequent actions. Each manifestation can only be unlocked with one key at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Boneyard===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Boneyard===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;''When a Sin-Eater calls forth the Boneyard, he allows his geist’s plasm to flow forth from his body to stain the surrounding area with plasmic residue.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Elemental&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Elemental&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-05-18 12:13:20 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10718&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;/* The Boneyard */</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10718&amp;oldid=prev"/>
				<updated>2011-05-17T19:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Boneyard&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:53, 17 May 2011&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Boneyard===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Boneyard===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Industrial: Perceive hidden passages, concealed safes and the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Elemental&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Cold Wind: Outdoors and in cold weather or during a heavy rainstorm.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Grave-Dirt: Underground or in a cemetery.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Pyre-Flame: Hot, desolate area or within a burned-out structure.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Tear-Stained: On the water or near where someone's drowned within the last ten years.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Industrial: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inside a building. &lt;/ins&gt;Perceive hidden passages, concealed safes and the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Passion: Perceive the emotional states of thinking beings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Passion: Perceive the emotional states of thinking beings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Phantasmal: See through illusions and perceive invisible entities.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Phantasmal: See through illusions and perceive invisible entities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Primeval: Heavy wooded or forest area.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Stigmata: Perceive ghosts and death stains.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Stigmata: Perceive ghosts and death stains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* Stillness: Cause things to be overlooked.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Caul===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===The Caul===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Caul permits the Sin-Eater to reshape his own body as needed, often in esoteric and frightening ways.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Caul permits the Sin-Eater to reshape his own body as needed, often in esoteric and frightening ways.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-05-18 12:13:20 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

	<entry>
		<id>http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10709&amp;oldid=prev</id>
		<title>Ecb:&amp;#32;Created page with '==Keys== Choose two, one representing your death, the other representing your geist. *Elemental Keys **Cold Wind Key **Grave-Dirt Key **Pyre-Flame Key **Tear-Stained Key *Industr…'</title>
		<link rel="alternate" type="text/html" href="http://wiki.gothpoodle.com/index.php?title=Manifestations&amp;diff=10709&amp;oldid=prev"/>
				<updated>2011-05-12T19:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;==Keys== Choose two, one representing your death, the other representing your geist. *Elemental Keys **Cold Wind Key **Grave-Dirt Key **Pyre-Flame Key **Tear-Stained Key *Industr…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Keys==&lt;br /&gt;
Choose two, one representing your death, the other representing your geist.&lt;br /&gt;
*Elemental Keys&lt;br /&gt;
**Cold Wind Key&lt;br /&gt;
**Grave-Dirt Key&lt;br /&gt;
**Pyre-Flame Key&lt;br /&gt;
**Tear-Stained Key&lt;br /&gt;
*Industrial Key&lt;br /&gt;
*Passion Key&lt;br /&gt;
*Phantasmal Key&lt;br /&gt;
*Primeval Key&lt;br /&gt;
*Stigmata Key&lt;br /&gt;
*Stillness Key&lt;br /&gt;
==Manifestations==&lt;br /&gt;
These are the skills of your geist (and of ghosts). The skill is rolled and the result determines the power of the manifestation and what it can accomplish. The manifestation is often rolled, like a skill, for subsequent actions. Each manifestation can only be unlocked with one key at a time.&lt;br /&gt;
===The Boneyard===&lt;br /&gt;
The Boneyard allows the Sin-Eater to spread her awareness of a large area and to assert control over her environment, usually by triggering “haunting” effects. The Boneyard covers one zone per shift on the roll. The Sin-Eater's body remains in a trance-like state, requiring a Discipline roll to maintain the boneyard if injured with a difficulty equal to stress taken. They gain perception within the area and can perform maneuvers by manipulating elements specific to the key used to unlock it. Special perception is also gained through certain keys. They can also use other manifestations on those they perceive.&lt;br /&gt;
* Industrial: Perceive hidden passages, concealed safes and the like.&lt;br /&gt;
* Passion: Perceive the emotional states of thinking beings.&lt;br /&gt;
* Phantasmal: See through illusions and perceive invisible entities.&lt;br /&gt;
* Stigmata: Perceive ghosts and death stains.&lt;br /&gt;
===The Caul===&lt;br /&gt;
The Caul permits the Sin-Eater to reshape his own body as needed, often in esoteric and frightening ways.&lt;br /&gt;
===The Curse===&lt;br /&gt;
The Curse enables the Sin-Eater to afflict her enemies&lt;br /&gt;
with strange curses and ailments and to subtly influence&lt;br /&gt;
their minds.&lt;br /&gt;
===The Marionette===&lt;br /&gt;
The Marionette allows the Sin-Eater to control physical&lt;br /&gt;
objects, animals and even other people, manipulating&lt;br /&gt;
their bodies like a twisted puppeteer.&lt;br /&gt;
===The Oracle===&lt;br /&gt;
The Oracle grants the Sin-Eater heightened sensory powers,&lt;br /&gt;
clairvoyance and even precognitive abilities.&lt;br /&gt;
===The Rage===&lt;br /&gt;
The Rage represents the Sin-Eater’s power to strike at others with&lt;br /&gt;
pure, unadulterated power.&lt;br /&gt;
===The Shroud===&lt;br /&gt;
The Shroud governs effects which alter or improve the Sin-Eater’s&lt;br /&gt;
own aura in some way, most often by strengthening it into a form&lt;br /&gt;
of protection. The geist may materialize itself, forming around&lt;br /&gt;
the Bound. Most versions of the Shroud add armor equal to the&lt;br /&gt;
activation successes, but some do not.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[FATE Geist]]&lt;/div&gt;</summary>
		<author><name>Ecb</name></author>	</entry>

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